I'm trying to export a model made in blender using the SMD plugin, but the reference and collision meshes are horribly misaligned when viewed in HLMV no matter what I try to do to fix it. Both meshes have the exact same origin and are parented to the same thing (The root bone). I've tried changing the mesh origins to the scene origin, to the root bone, to geometry center etc but none of that works. I've also tried parenting the collision mesh to the reference mesh but I get the same results.
Any help? This is really frustrating.
Post a screenshot of it. So we get a better idea.
[QUOTE=Mossman1223;43173243]I'm trying to export a model made in blender using the SMD plugin, but the reference and collision meshes are horribly misaligned when viewed in HLMV no matter what I try to do to fix it. Both meshes have the exact same origin and are parented to the same thing (The root bone). I've tried changing the mesh origins to the scene origin, to the root bone, to geometry center etc but none of that works. I've also tried parenting the collision mesh to the reference mesh but I get the same results.
Any help? This is really frustrating.[/QUOTE]
Have you rigged the physics mesh to the bones? You need to do that if you're making anything with multiple bones that have their own sub-meshes. (like ragdolls)
[QUOTE=Major_Vice;43173844]Have you rigged the physics mesh to the bones? You need to do that if you're making anything with multiple bones that have their own sub-meshes. (like ragdolls)[/QUOTE]
It has a few rigid objects parented to some bones for a simple animation (Gears spinning).
I don't know what you mean by rigging the physics mesh to the bones. As I said, the physics mesh is parented to the root bone.
Also, I fixed it by actually moving the physics mesh in blender relative to the reference mesh and then exporting it, which does not seem like an optimal solution to me. Still confused as to why that last step was necessary.
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