Hello,
as the title says i have some problems with some view and world models :/
So, my problem with the world model is that the ammo drop thingy attachment is not working.
Attachment:
[IMG]http://fs1.directupload.net/images/171111/pw5easf2.png[/IMG]
QC:
Attachment "2" "ValveBiped.Eject" 0 0 0 rotate 0 0 0
Result:
[IMG]http://fs1.directupload.net/images/171111/82cbfl7q.jpg[/IMG]
The second problem is one with a view model.
When i decompile and recompile it, a few animations are rotated :/
Left one is pre the recompile and the right one is after doing that.
[IMG]http://fs1.directupload.net/images/171111/hmgvl3ik.jpg[/IMG]
It would be awsome if somebody could look over it. I put the the blender files inside it too.
[url]http://www.mediafire.com/file/65447si10m6w0l7/help.zip[/url]
Thanks :qsex101:
As for the viewmodel animations being fucked, you need to rotate them frame by frame, either manualy or with a script. Been doing that quite often [video]https://youtu.be/KvoQHw-mh2E[/video]
Hm okay, i hoped for another way :<
I just hope that somebody could help me with the ammo drop attachment
The skeleton is probably being delted on compile.
Add $bonemerge bonename
For every bone in the model under $cdmaterials but above any $sequence line in the qc.
Didnt work :(
A steam buddy helped me out ^^
With a lower Crowbar version the animations dont break while decompiling.
[url]http://steamcommunity.com/groups/CrowbarTool/discussions/0/617328415069261839/#c617328415069312208[/url]
But the attachment problem is still there. :/
Tried Attachment "2" "ValveBiped.Eject" 0 0 0 rotate 0 0 0 too
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