• View and World model problem
    5 replies, posted
Hello, as the title says i have some problems with some view and world models :/ So, my problem with the world model is that the ammo drop thingy attachment is not working. Attachment: [IMG]http://fs1.directupload.net/images/171111/pw5easf2.png[/IMG] QC: Attachment "2" "ValveBiped.Eject" 0 0 0 rotate 0 0 0 Result: [IMG]http://fs1.directupload.net/images/171111/82cbfl7q.jpg[/IMG] The second problem is one with a view model. When i decompile and recompile it, a few animations are rotated :/ Left one is pre the recompile and the right one is after doing that. [IMG]http://fs1.directupload.net/images/171111/hmgvl3ik.jpg[/IMG] It would be awsome if somebody could look over it. I put the the blender files inside it too. [url]http://www.mediafire.com/file/65447si10m6w0l7/help.zip[/url] Thanks :qsex101:
As for the viewmodel animations being fucked, you need to rotate them frame by frame, either manualy or with a script. Been doing that quite often [video]https://youtu.be/KvoQHw-mh2E[/video]
Hm okay, i hoped for another way :< I just hope that somebody could help me with the ammo drop attachment
The skeleton is probably being delted on compile. Add $bonemerge bonename For every bone in the model under $cdmaterials but above any $sequence line in the qc.
Didnt work :(
A steam buddy helped me out ^^ With a lower Crowbar version the animations dont break while decompiling. [url]http://steamcommunity.com/groups/CrowbarTool/discussions/0/617328415069261839/#c617328415069312208[/url] But the attachment problem is still there. :/ Tried Attachment "2" "ValveBiped.Eject" 0 0 0 rotate 0 0 0 too
Sorry, you need to Log In to post a reply to this thread.