• Assassin's Creed Series Models/Ragdolls Request
    9 replies, posted
Could someone port over or create all of the assassin's creed series npc's? for example, the saracens and crusaders (templar, hospitaller, etc.) for AC1, the various city guards (venice, florence, etc.) for AC2, and the papal guard, french troops, and others, for AC2: Brotherhood. If each variation, class/rank could be ported, I would be SUPER greatful. I am in love with all of the series' enemy models. Pics: [IMG]http://i53.tinypic.com/30mwggo.jpg[/IMG] [IMG]http://i56.tinypic.com/vi79l.jpg[/IMG] [IMG]http://i51.tinypic.com/27xjoz4.jpg[/IMG] [IMG]http://i54.tinypic.com/9gek94.jpg[/IMG] [IMG]http://i55.tinypic.com/25h3mh5.jpg[/IMG]
This would be so useful, especially the Saracens and Crusaders. But i've heard that getting models from AC is difficult.
Yeah, I am all in need some medival models for posing.
support
Bump. No one has claimed it was impossible yet.
needed bump.
Does the Havok Engine have modding tools?
If only I had the 360 version, than I would learn to port JUST so that I could get my hands on those Hospitallers and templar.
[QUOTE=Blitzkrieg Zero;32434826]Does the Havok Engine have modding tools?[/QUOTE] Yes. The SDK for the Havok engine has been around since 2000, and it's been used in a lot of other games. Although, I don't think the SDK is available for use outside of companies, so finding a private copy outside of "other means" is probably not possible.
[QUOTE=Blitzkrieg Zero;32434826]Does the Havok Engine have modding tools?[/QUOTE] Havok is only the physics engine that AC uses. Modding tools for that really wouldn't do much for you, since it only performs physics calculations. You're looking for tools for the [i]Anvil\Scimitar[/i] engine, which is what the game uses to actually render models and textures.
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