• GUI Studio MDL: Studiomdl crashes upon trying to compile model
    15 replies, posted
Hi! This model that I've been working on for the past [I]month[/I] or two has been having this one issue while compiling -- it crashes StudoMDL upon attempting to compile the model. There is no error, rather I get a 'studiomdl.exe has stopped working' error. The problem is directly attached to the $sequence string to the .qc file. If I don't have the $sequence string, it says I need a sequence. If I DO attach a sequence to it, then studomdl.exe crashes. I am using GUIStudioMDL 2.2, cra0kalo's StudioMDL 2013, and 3ds Max 2014. QC File: [CODE]$modelname Jeanne\jeanne_umbra.mdl $model body Jeanne.smd $poseparameter body_pitch -45.00 45.00 $poseparameter body_yaw -45.00 45.00 $cdmaterials "models/Jeanne/" $surfaceprop flesh $sequence idle "Jeanne.SMD" fps 30.00[/CODE] Help would be much appreciated! Thanks in advance, folks.
Do all other models work fine?
[QUOTE=code_gs;43181467]Do all other models work fine?[/QUOTE] Actually, this is my first model that I'm trying to compile. She had problems before where her textures wouldn't pop up and she compiled fine. After I fixed her materials, this started happening so I can't say.
I've inly just started 3d modelling myself. The only thing I can see that doesn't look right is the .00 on your fps. Just put 30 Also, get rid of .mdl on model name. Close it off in "quotes". Also close of model body.
[QUOTE=Meekal;43185184]I've inly just started 3d modelling myself. The only thing I can see that doesn't look right is the .00 on your fps. Just put 30 Also, get rid of .mdl on model name. Close it off in "quotes". Also close of model body.[/QUOTE] Didn't do anything, still gave me the 'studiomdl.exe has stopped working' popup.
Could you attach the smd you are trying to compile there could be an issue with it hence why the compiler crashes.
[QUOTE=cra0kalo;43189464]Could you attach the smd you are trying to compile there could be an issue with it hence why the compiler crashes.[/QUOTE] It's not the compiler exactly, Cra0kalo -- it's your studiomdl rather that does it. But I'll attach it anyhow in the thread. Here's the SMD: [URL="https://www.dropbox.com/s/f3g9u2wq2r5pauo/Jeanne.smd"]https://www.dropbox.com/s/f3g9u2wq2r5pauo/Jeanne.smd[/URL]
That's a very large smd! How many verts is on that thing! Could you post a screenshot of your model? From max, blender or whatever you're using.
[QUOTE=Meekal;43196135]That's a very large smd! How many verts is on that thing! Could you post a screenshot of your model? From max, blender or whatever you're using.[/QUOTE] [IMG]http://i.imgur.com/mxlUQQw.png[/IMG] That many.
[QUOTE=Ageha;43181406]Hi! This model that I've been working on for the past [I]month[/I] or two has been having this one issue while compiling -- it crashes StudoMDL upon attempting to compile the model. There is no error, rather I get a 'studiomdl.exe has stopped working' error. The problem is directly attached to the $sequence string to the .qc file. If I don't have the $sequence string, it says I need a sequence. If I DO attach a sequence to it, then studomdl.exe crashes. I am using GUIStudioMDL 2.2, cra0kalo's StudioMDL 2013, and 3ds Max 2014. QC File: [CODE]$modelname Jeanne\jeanne_umbra.mdl $model body Jeanne.smd $poseparameter body_pitch -45.00 45.00 $poseparameter body_yaw -45.00 45.00 $cdmaterials "models/Jeanne/" $surfaceprop flesh $sequence idle "Jeanne.SMD" fps 30.00[/CODE] Help would be much appreciated! Thanks in advance, folks.[/QUOTE] Try exporting a clean sequence SMD and not use the reference model.
[QUOTE=wraithcat;43197002]Try exporting a clean sequence SMD and not use the reference model.[/QUOTE] How would I go about doing that, exactly?
You can either take your reference file and copy it, then remove everything after "triangles" along with that line itself, or you can just select export as sequence instead if you're using wunderboy's plugin.
How on earth did you export this [IMG]http://puu.sh/5O915.png[/IMG] could you attach the original max file?
[QUOTE=cra0kalo;43197240]How on earth did you export this fucked model could you attach the original max file?[/QUOTE] mmm, that's interesting. It never did that to me. Well, her original file is in a mesh.ascii format -- do you need the Max scene file or what?
[QUOTE=Ageha;43197359]mmm, that's interesting. It never did that to me. Well, her original file is in a mesh.ascii format -- do you need the Max scene file or what?[/QUOTE] yeah send me the max scene file
Ok here we go [IMG]http://cra0kalo.com/upload/staging/store/push/2013-12-16_20-46-37.gif[/IMG] [code] $modelname "cra0kalo/models/Jeanne.mdl" $model "Jeanne" "Jeanne.smd"{ //eyeball righteye "bone74_ATAMA_jnt" -1.224 -3.083 61.36 "eyeball_r" 1 2.5 "eye-iris-brown" 0.64 //eyeball lefteye "bone74_ATAMA_jnt" 1.1 -3.083 61.36 "eyeball_l" 1 -7 "eye-iris-brown" 0.64 } $poseparameter move_yaw -180.00 180.00 360.00 $poseparameter body_pitch -90.00 90.00 360.00 $poseparameter body_yaw -90.00 90.00 360.00 $cdmaterials "models\cra0kalo\jeanne\" $cdmaterials "models\cra0kalo\jeanne\eyes_japan" $attachment "eyes" "bip_head" 4.00 0.00 1.14 rotate 0 0 0 //this is for sfm AO to work $mostlyopaque //this is for sfm AO to work $surfaceprop "flesh" $eyeposition 0.000 0.000 73.000 $sequence demo "demo" fps 30.00 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 [/code] Nothing fancy really I suspect that what ever you are using in 3ds max 2014 to export the SMD is screwing it up hence why the compiler crashes and why when i tried to import the mesh it fuckedup (Attached source and complication files) [url]http://puu.sh/5Oo7t.7z[/url]
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