So recently i tried to make a model for gmod which has reflections and uses a mask to make the model less reflective, however, everytime i try to view how it looks ingame it always turns out to look like this
[IMG]https://i.imgur.com/RF3D9oG.jpg[/IMG]
and here is the VMT of the texture that the model uses
[CODE]VertexLitGeneric
{
$basetexture "CCS/Wands/BirdWand_Diffuse"
$surfaceprop Plastic
$envmap "env_cubemap"
$envmapmask "CCS/Wands/BirdWand_Specular"
}[/CODE]
any help would be appreciated
try using $envmaptint
f.e.
[code]$envmaptint "[0.1 0.1 0.1]"[/code]
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