• I'm having issues with "$envmapmask"
    1 replies, posted
So recently i tried to make a model for gmod which has reflections and uses a mask to make the model less reflective, however, everytime i try to view how it looks ingame it always turns out to look like this [IMG]https://i.imgur.com/RF3D9oG.jpg[/IMG] and here is the VMT of the texture that the model uses [CODE]VertexLitGeneric { $basetexture "CCS/Wands/BirdWand_Diffuse" $surfaceprop Plastic $envmap "env_cubemap" $envmapmask "CCS/Wands/BirdWand_Specular" }[/CODE] any help would be appreciated
try using $envmaptint f.e. [code]$envmaptint "[0.1 0.1 0.1]"[/code]
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