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func_tanklaser firing sound.
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How do i add a firing sound for a func_tanklaser entity. I can't find the key value anywhere in the specification!
ambient_generic ? place it at the same spot and when the func_tanklaser triggers activate/play the sound.
Don't worry about positioning the ambient generic, just make sure to give it a Source Entity Name which matches that of the func_tanklaser.
There is one problem. The tank laser has an onFire output, but no onStopFire output, meaning you can't use a looping sound for the laser cannon.
Sorry, you need to
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