Hey, this is about my... I think 4th help thread, and I think (well, hope) that this'll be my last for a while. I've been working on a test map just to learn how to make a good map, and I've come to a strange problem with my water; its friggin invisible. Well, from the outside. Once you're actually in it, it looks like you're in water, but as soon as you come out, it looks like you're floating in mid-air. I just made a big floating brush using a water texture; the first one that came up when I typed "water" into the texture box thing, IIRC. It ACTS like it's there, but hides when you're not in it (performance anxiety, perhaps). So any help with that would be appreciated. Also, now I'm wondering how to make custom textures, and to a lesser extent custom models, I guess. If there's a program or something within hammer to create either of these things, please let me know. And any advice would also be appreciated.
1) the water issue is most likely a leak, check your compile log (or better yet, post it here) to see if you have a leak, if so, Map -> Load Pointfile and seal the leak. remember that water, displacements and brushes tied to entities (triggers, func_detail, etc.) do not seal the map from leaks.
2) custom textures must be made in photoshop, exported to vtf with VTFEdit (google it), and have a vmt written in a text editor like notepad. Custom models must be made in 3d modeling programs like 3ds max or maya, UV unwrapped, textured, exported to SMD, then compiled with a QC to a mdl file. It's a bit more complicated than mapping, and it will probably take a good amount of time to learn.
If you wanted free software for texturing/modeling, try paint.net or gimp for texturing and blender for modeling.
ok, thanks. I don't have photoshop, but as long as I can get the water to work, I'll be happy. And I'll post the log the nest time I compile my map, assuming the water still doesnt work.
Custom textures can be made with [b]any[/b] image editing software. You simply just use VTFEdit to convert them to vtf.
[code]**** leaked ****
Entity trigger_physics_trap (-1754.00 15447.90 -14.80) leaked![/code]
I bet you have an admin room and use that to keep people out. If so, then you need to put a box around that trap, because otherwise it reaches the void.
Truth be told I dont even know what an admin room is. But, are you saying that something is going out of the limits of the map? Or is there some other void? Oh, and I dont THINK I placed any traps.
Ahhh, thank you very much. I had no idea the skybox was that important. Well, I've got one huge ass leak then; I never even put a skybox texture below the map, because I didnt think i needed it. Well, that should fix it I guess.
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