[img]http://img16.imageshack.us/img16/7125/cubemap1.jpg[/img]
I placed an env_cubemap entity in my map, but objects like the water and the revolver are still showing up like they do in the picture. Is there something I have to do besides placing the env_cubemap?
Did you build the cubemaps?
buildcubemaps, in bolth HDR and LDR if u compile it in HDR.
[QUOTE=Lord Ned;16661454]Did you build the cubemaps?[/QUOTE]
No, that's probably what's wrong. I'll try that later.
That doesnt look fullbright, that looks like it has nothing under it/is tied to func_water_analog.
always have things under the water, and never use func_water_Analog unless you need it and know what you are doing
It's just reflecting the default cubemap that is generated during compile, derived from your skybox.
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