The problem is that displacements in the map using different textures have far different lighting...
[URL=http://img25.imageshack.us/i/gmspartiteb070001.jpg/][IMG]http://img25.imageshack.us/img25/7664/gmspartiteb070001.th.jpg[/IMG][/URL]
Only make the visible faces displacements, and make sure they are sewn+compiling on full
mine is worse, btw the problem in my map, I selected the whole block, select the face u want to be displacement :P, [img]http://pinoy-modders.webs.com/sdadasd.png[/img]
Don't use power of four and, you made all the brush faces a displacement resulting in a error.
I've got a similar issue... Brush on the right is a displacement, brush on the left is a world brush.
[img]http://img32.imageshack.us/img32/276/ss20090812102646.png[/img]
As much as I try to tweak the lightmap, it refuses to tweak. I can't do alt + right click or just right click. Both of them just ignore me. (While in Lightmap mode + Face Edit Sheet)
[QUOTE=laptopman;16625521]Only make the visible faces displacements, and make sure they are sewn+compiling on full[/QUOTE]
Oh I wasn't compiling on full, maybe that'll help. Also, I know very well to not to make all sides of a brush into displacements ^_^
Damn! compiled on full, displacements all sewn, there were never any brushes where every side was a displacement, no powers of 4, working water, and still the shadowing just completely changes when it hits a displacement with a different texture than the one next to it :/
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