Perhaps a bad entity I/O? Alt+P in hammer to double check, also check the console log in the game, sometimes it leaves an error before it crashes. To save the entire log to a text file, load up ep2 manually, type in [I]con_log <filename>[/I] where filename is the name of the txt file you want it saved as, then type in [I]map <mapname>[/I] where mapname is the name of your map, in this case, [I]map rixxzbuildmapa2[/I]
Patch Sample Radius Clamped!
Not a clue what that is, and interlopers error checker doesn't have on either. :/
Meh, I'll just remake the entire map.
[QUOTE=SnakeFace;16751462]Patch Sample Radius Clamped!
Not a clue what that is, and interlopers error checker doesn't have on either. :/[/QUOTE]
I get that on some of my maps too, they run just fine. I have no clue what causes it, how to fix it, or even what it means...
[QUOTE=SnakeFace;16751462]Patch Sample Radius Clamped!
Not a clue what that is, and interlopers error checker doesn't have on either. :/[/QUOTE]
It's to do with lightmaps on displacements. It's not an issue AFAIK
Any of those displacements power 4?
[QUOTE=metallics;16751581]It's to do with lightmaps on displacements. It's not an issue AFAIK
[b]Any of those displacements power 4?[/b][/QUOTE]
.. Yes.. All of them...
[QUOTE=Rixxz2;16752213].. Yes.. All of them...[/QUOTE]
that would be your issue. Turn them into power of 3 displacements. The power of 4 displacements causing ep2 to crash is a known issue.
Thanks, mate. Solved it. :buddy:
Phew, I was afraid I would have to redo everything from scratch. Now I'll just have to remake the cliffs.
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