i know there is a prop_door_rotating. but im trying to make those blast doors for hl2 black mesa east. the big bulky ones that dog tears open after the combine attack. how would i make them if there isnt a prop_door?
Its a animation.
but if you wanted them to be regular, then parent it to a func_movelinear
What i did was use a prop_dynamic with that model on it parented to a func_door inside the prop, worked for me.
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