• Team [RiMM] New map by Fluid
    11 replies, posted
I want to give ALL the credit to my man Fluid, because its all his., I was talking on the vent last night with him and decided he needs alot more veiws in order to get players on the server [url]http://www.youtube.com/watch?v=kd0kdYgF5ro[/url] Status update:: Fixed spawn room Fixed Lighting Added new features Patched up holes in walls Made it nicer Replaced DEV textures Added a pond O: Made Dirt Trails Made hideouts What's In Store: City map connected to Bootcamp via Trails New textures Wasteland Area. Check out the video of a great map, I may be doing a beta test soon ;3 . So Ill bring you guys a bunch of screen shots of stuff.
Poorly textured, very blocky and lacks detail Also NEVER make the skybox around the whole map, and seal your map so people won't fall off.
Wow cool! I'm not dumb, Gits
If that dude adds me on steam ill let him know how to make the doors open at the same time and how to relock that door... steam: skeeter423
The displacements are jagged and in some parts appear to show their underside.
[QUOTE=HiddenMyst;16943261]The displacements are jagged and in some parts appear to show their underside.[/QUOTE] Add meh planetmuncher [editline]08:59AM[/editline] [QUOTE=HiddenMyst;16943261]The displacements are jagged and in some parts appear to show their underside.[/QUOTE] Its a beta dumbass [highlight](User was banned for this post ("Rule #2 / Rule #5" - Terrenteller))[/highlight]
[QUOTE=Josh Muffins;16943341] Its a beta dumbass[/QUOTE] Yay another one who can't take criticism. I really wish there were less people like you in the mapping section.
[QUOTE=NotMeh;16943380]Yay another one who can't take criticism. I really wish there were less people like you in the mapping section.[/QUOTE] yea, criticism is one of the most important aspects in designing a successful map, one would think people would be begging for it.
Um, Ok, thought i should step in, seeing as how this is [I]MY[/I] map lol. I'm open for criticism, Post all questions and complaints towards me. EDIT:: O, right. This is my first time using the displacement tool, and I do not like how the hills came out either. I'm going to sew up all the leaks between them, and hopefully make them smaller to add more detail. I just wanted to make it so you would HAVE to go through the trails, and wouldn't be able to climb up the hills. Guess I over exaggerated that a bit ._.
why give criticism on things that he said he was going to fix? he already knows.
[QUOTE=Fluid;16945196]Um, Ok, thought i should step in, seeing as how this is [I]MY[/I] map lol. I'm open for criticism, Post all questions and complaints towards me. EDIT:: O, right. This is my first time using the displacement tool, and I do not like how the hills came out either. I'm going to sew up all the leaks between them, and hopefully make them smaller to add more detail. I just wanted to make it so you would HAVE to go through the trails, and wouldn't be able to climb up the hills. Guess I over exaggerated that a bit ._.[/QUOTE] make a brush that blocks the players from climbing there...
Well, I thought of that, but I dont want to make it like "Wow, I can totally climb this mountain! Oh, no wait. Invisible wall." I mean, I guess I could throw some trees in there to make a sort of impassable path... But eh..
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