I'm making some sea, and i want people to be unable to see to the edges of the map, so i thought, fog could do it.. How do i add fog?
Well, make an env_fogcontroller and you can tie it to an fog_volume brush that's textured with the fog_volume texture. That way, the fog will only show when you're inside that brush, so make it on walkable spots.
Right, thanks.
[editline]03:53PM[/editline]
I'll try that in a second.
Just ask if you run into some problems :)
It's working but i've p[retty much abandoned the idea now, i'm working on rp_assault for somebody. It's hard. I'm making a BETA thread for it in here soon. THANKYOU ANYWAY!
No problem, I assure you that the knowledge about how to do fog will be good in future maps, it adds alot of depth.
sav'd
[QUOTE=CoLD_IcE;16960305]Well, make an env_fogcontroller and you can tie it to an fog_volume brush that's textured with the fog_volume texture. That way, the fog will only show when you're inside that brush, so make it on walkable spots.[/QUOTE]
I never knew of this, thanks for the information :P
[QUOTE=Jakobi;16963177]I never knew of this, thanks for the information :P[/QUOTE]
No problem :) Also a tip is to make a color_correction entity and name it like "fog_colocorrection" and tie it to the fog_volume, it will look loads better, also you should make 2 kinds of env_fogcontroller one for exterior and one for interior, and check the exterior one as "master".
[QUOTE=Jakobi;16963177]I never knew of this, thanks for the information :P[/QUOTE]
You're not the only person to learn something.
Aye, I also did not know of this, this would have been useful to me much longer ago. Then again, I should have figured I could manipulate it like I could with other env_ entities.
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