• My map isn't packing?
    6 replies, posted
When I made a map and tried to open it with a pak editor (VIDE) to take out the texture files for cubemap reasons, I found it was empty. What happened? Below is the compile log for context, help will be appreciated: ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2mp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\justsomesnow.vmf" Valve Software - vbsp.exe (Aug 30 2013) 8 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2mp\materials Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\justsomesnow.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\hl2mp\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\justsomesnow.prt...Building visibility clusters... done (0) Can't load skybox file skybox/painted to build the default cubemap! Can't load skybox file skybox/painted to build the default cubemap! Finding displacement neighbors... Warning: invalid neighbor connection on displacement near (686.00 -1557.00 2257.50) Warning: invalid neighbor connection on displacement near (686.00 -1557.00 2256.50) Warning: invalid neighbor connection on displacement near (565.00 -331.00 2257.50) Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (524968 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 17 texinfos to 5 Reduced 3 texdatas to 3 (57 bytes to 57) Writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\justsomesnow.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2mp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\justsomesnow" Valve Software - vvis.exe (Aug 27 2013) 8 threads reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\justsomesnow.bsp reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\justsomesnow.prt 19 portalclusters 24 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 163 Average clusters visible: 8 Building PAS... Average clusters audible: 8 visdatasize:270 compressed from 304 writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\justsomesnow.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe" ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2mp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\justsomesnow" Valve Software - vrad.exe SSE (Aug 30 2013) Valve Radiosity Simulator 8 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\justsomesnow.bsp Setting up ray-trace acceleration structure... Done (0.09 seconds) 124 faces 289260 square feet [41653504.00 square inches] 9 Displacements 68675 Square Feet [9889296.00 Square Inches] 124 patches before subdivision 3580 patches after subdivision 14 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 20003, max 157 transfer lists: 0.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0015 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 16/8192 192/98304 ( 0.2%) brushsides 96/65536 768/524288 ( 0.1%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 209/65536 2508/786432 ( 0.3%) nodes 145/65536 4640/2097152 ( 0.2%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 9/0 1584/0 ( 0.0%) disp_verts 2601/0 52020/0 ( 0.0%) disp_tris 4608/0 9216/0 ( 0.0%) disp_lmsamples 119806/0 119806/0 ( 0.0%) faces 124/65536 6944/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 22/65536 1232/3670016 ( 0.0%) leaves 150/65536 4800/2097152 ( 0.2%) leaffaces 115/65536 230/131072 ( 0.2%) leafbrushes 99/65536 198/131072 ( 0.2%) areas 4/256 32/2048 ( 1.6%) surfedges 592/512000 2368/2048000 ( 0.1%) edges 340/256000 1360/1024000 ( 0.1%) LDR worldlights 14/8192 1232/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 123932/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 270/16777216 ( 0.0%) entdata [variable] 8206/393216 ( 2.1%) LDR ambient table 150/65536 600/262144 ( 0.2%) HDR ambient table 150/65536 600/262144 ( 0.2%) LDR leaf ambient 405/65536 11340/1835008 ( 0.6%) HDR leaf ambient 150/65536 4200/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/208 ( 0.5%) pakfile [variable] 54/0 ( 0.0%) physics [variable] 524968/4194304 (12.5%) physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 256 Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\justsomesnow.bsp 1 second elapsed Valve Software - vrad.exe SSE (Aug 30 2013) Valve Radiosity Simulator 8 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\justsomesnow.bsp Setting up ray-trace acceleration structure... Done (0.09 seconds) 124 faces 289260 square feet [41653504.00 square inches] 9 Displacements 68675 Square Feet [9889296.00 Square Inches] 124 patches before subdivision 3580 patches after subdivision 14 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 20003, max 157 transfer lists: 0.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0042 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 16/8192 192/98304 ( 0.2%) brushsides 96/65536 768/524288 ( 0.1%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 209/65536 2508/786432 ( 0.3%) nodes 145/65536 4640/2097152 ( 0.2%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 9/0 1584/0 ( 0.0%) disp_verts 2601/0 52020/0 ( 0.0%) disp_tris 4608/0 9216/0 ( 0.0%) disp_lmsamples 119806/0 119806/0 ( 0.0%) faces 124/65536 6944/3670016 ( 0.2%) hdr faces 124/65536 6944/3670016 ( 0.2%) origfaces 22/65536 1232/3670016 ( 0.0%) leaves 150/65536 4800/2097152 ( 0.2%) leaffaces 115/65536 230/131072 ( 0.2%) leafbrushes 99/65536 198/131072 ( 0.2%) areas 4/256 32/2048 ( 1.6%) surfedges 592/512000 2368/2048000 ( 0.1%) edges 340/256000 1360/1024000 ( 0.1%) LDR worldlights 14/8192 1232/720896 ( 0.2%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 123932/0 ( 0.0%) HDR lightdata [variable] 123932/0 ( 0.0%) visdata [variable] 270/16777216 ( 0.0%) entdata [variable] 8206/393216 ( 2.1%) LDR ambient table 150/65536 600/262144 ( 0.2%) HDR ambient table 150/65536 600/262144 ( 0.2%) LDR leaf ambient 405/65536 11340/1835008 ( 0.6%) HDR leaf ambient 405/65536 11340/1835008 ( 0.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/208 ( 0.5%) pakfile [variable] 54/0 ( 0.0%) physics [variable] 524968/4194304 (12.5%) physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 256 Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\justsomesnow.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\justsomesnow.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\justsomesnow.bsp"
Jeez, why can't anyone help me? I'm sure there's someone who had this problem before.
[quote]Can't load skybox file skybox/painted to build the default cubemap! Can't load skybox file skybox/painted to build the default cubemap![/quote] Get a valid skybox texture location [quote]Warning: invalid neighbor connection on displacement near (686.00 -1557.00 2257.50) Warning: invalid neighbor connection on displacement near (686.00 -1557.00 2256.50) Warning: invalid neighbor connection on displacement near (565.00 -331.00 2257.50)[/quote] Align your displacements and make sure they don't overlap or go behind each other [quote]WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.[/quote] Set to use power of 3 instead.
dangit. Well, my map was still a success tho.
Any pictures?
[IMG]http://i.imgur.com/MH91lNd.png[/IMG] I am not sure if spaces in directories are accepted. Last time I tried I couldn't run my map.
That would be the issue no idea why there is a space though I know how to fix that but seeing he made a custom directory hopefully he does too.
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