• Show off some of your particle editor creations!
    301 replies, posted
[b]11-23-2008[/b] Before a mod bans me, realize this thread was when nobody knew anything, and it's full of morons. Made a new thread for new content. Go here: [url]http://forums.facepunchstudios.com/showthread.php?t=647698[/url]
Does this mean we can make anomalies now, comrade? :)
Thank god for this thread [img]http://img100.imageshack.us/img100/1986/fireparticlezw8.png[/img] First attempt of fire [img]http://img257.imageshack.us/img257/4936/pic3gh5.png[/img] An explosion [img]http://img520.imageshack.us/img520/9694/pic4ta1.png[/img] Another one [img]http://img338.imageshack.us/img338/2149/pic5bl4.png[/img] Some random thing.
Somebody needs to make a new explosion effect, I hate the current one.
[QUOTE=JLea]Somebody needs to make a new explosion effect, I hate the current one.[/QUOTE] What do you mean? mine is custom. All of that is :raise: Old video of particles [media]http://youtube.com/watch?v=eCmXKmUj8FM[/media]
Is this a tool for Gmod? Sorry for my horrific question...
[QUOTE=Qualanx]Is this a tool for Gmod? Sorry for my horrific question...[/QUOTE] No, I hear it can work in it. But it is an EP2 tool for now until it is uploaded into SDK list.
I got it working, but I have no idea where to find the stuff you guys are doing.
[QUOTE=Specter_Deaf]I got it working, but I have no idea where to find the stuff you guys are doing.[/QUOTE] Import GCF's from any OB "orange box game" and look at the examples. Now that is how we learned so you can to. :clint:
Made a cool core: [IMG]http://i29.tinypic.com/jzbif8.png[/IMG] Should make an explosion effect to go with it and put it in a map. (Oh wait, can't save :()
[QUOTE=Jimmy422]Made a cool core: [IMG]http://i29.tinypic.com/jzbif8.png[/IMG] Should make an explosion effect to go with it and put it in a map. (Oh wait, can't save :()[/QUOTE] Yea, what a bummer.
Tornado. [img]http://i26.tinypic.com/2vhswmx.jpg[/img] I need to find a way to add twists and curves to it.
[QUOTE=Popper99]Tornado. [img]http://i26.tinypic.com/2vhswmx.jpg[/img] I need to find a way to add twists and curves to it.[/QUOTE] Go to that bar. That says properties, render, etc and click the thing that says Force something and click twist around axis. And there you have it. But how did you get this like that? I was trying to make a tornado today.
[QUOTE=Popper99]Tornado. [img]http://i26.tinypic.com/2vhswmx.jpg[/img] I need to find a way to add twists and curves to it.[/QUOTE] Best particle thing I've seen so far. Keep up the hard work guys!
[QUOTE=djshox]Best particle thing I've seen so far. Keep up the hard work guys![/QUOTE] What about my explosions :). I worked hard too :D. But seriously this is getting easier every minute. Me, lordned, popper and jimmy are starting to understand more.
Really, really nice billy bob, I'm looking forward to what you are going to make for biocore :D.
[QUOTE=jangalomph]Go to that bar. That says properties, render, etc and click the thing that says Force something and click twist around axis. And there you have it. But how did you get this like that? I was trying to make a tornado today.[/QUOTE] That's what I used to make it. It's made using a fairly high gravity pulling up, the twist around axis, and alpha fade/decay. The tornado is made up of three different part. The base, the outer shell, and the inner. I used the smokegrenade1.vtf and just messed around with the twist speed, color, and alpha. About the curves in the tornado, I wanted to make something that looks similar to this: [img]http://www.hprcc.unl.edu/nebraska/wichita-ks-j2004tornado.JPG[/img] That's gonna be hard to make!
[img]http://img80.imageshack.us/img80/8316/pick1pp5.png[/img] I tried to make a tornado but it turned out to have fire. I Would like to know how you made it like square there tho?
God, I can't wait for this thing to be mastered! I'm going to start playing around with it real soon here, just got to finish up my current map and I'll jump on the particle editing train too! Hooray. Now, can anybody explain how the damn thing is opened?
[QUOTE=Doctor Mamba]God, I can't wait for this thing to be mastered! I'm going to start playing around with it real soon here, just got to finish up my current map and I'll jump on the particle editing train too! Hooray. Now, can anybody explain how the damn thing is opened?[/QUOTE] Go to ep2 click properties-set launch options and in there type -tools. Then run ep2, portal or what ever you do it in. I prefer ep2 the best. And it will work like a charm. Just saving is broken on it.
Alrighty, thanks yo! Damn shame that I can't save the stuff, though. Guess I'll wait until the feature is fixed before I get [i]too[/i] into it. and if I understand what you guys are saying, once these can be saved, the particle effects can be used in-game? So we could make custom explosion effects and such? That would make me happier than God, you know?
[QUOTE=Doctor Mamba] Hooray. Now, can anybody explain how the damn thing is opened?[/QUOTE] Add the line "-tools" to the launch options of an OB game. [QUOTE=jangalomph]Go to ep2 click properties-set launch options and in there type -tools. Then run ep2, portal or what ever you do it in. I prefer ep2 the best. And it will work like a charm. Just saving is broken on it.[/QUOTE] :argh: [QUOTE=jangalomph][img]http://img80.imageshack.us/img80/8316/pick1pp5.png[/img] I tried to make a tornado but it turned out to have fire. I Would like to know how you made it like square there tho?[/QUOTE] I don't quite understand what you mean. And how did you manage to get fire in there? Did you use an animated material?
[QUOTE=Popper99]Add the line "-tools" to the launch options of an OB game. :argh: I don't quite understand what you mean. And how did you manage to get fire in there? Did you use an animated material?[/QUOTE] Well. What I am saying is how did you make the tornado shape "details please :D " And then Yes I use the fire_citizen or something lol. Its same as smoke. and animation time set to 1. I just made a tut on it. In the other forum. Some one asked me to.
Wait, I don't understand, how do you set this up?
[QUOTE=cornflakes]Wait, I don't understand, how do you set this up?[/QUOTE] Go to ep2. Right click it. go to properties. Set launch options. And in there type -tools and then launch ep2 and this will work.
[QUOTE=jangalomph]Well. What I am saying is how did you make the tornado shape "details please :D " And then Yes I use the fire_citizen or something lol. Its same as smoke. and animation time set to 1. I just made a tut on it. In the other forum. Some one asked me to.[/QUOTE] These are the properties I used for a basic cyclone shape. [code]Renderers: render_sprite_trail: Default Operators: Movement Basic: gravity: 0 0 150 Alpha Fade and Decay: Default Initializers: Position Within Sphere Random: distance_max: 2 Emitters: emit_continuosly: emission_rate: 500 Forces: twist around axis: amount of force: 50 Additional Properties: material: particle\particle_smokegrenade1.vmt radius: 2 color: 255 255 255 100[/code] Anything I don't have listed there should be left default. Tell me if I missed anything :D
[QUOTE=Popper99]These are the properties I used for a basic cyclone shape. [code]Renderers: render_sprite_trail: Default Operators: Movement Basic: gravity: 0 0 150 Alpha Fade and Decay: Default Initializers: Position Within Sphere Random: distance_max: 2 Emitters: emit_continuosly: emission_rate: 500 Forces: twist around axis: amount of force: 50 Additional Properties: material: particle\particle_smokegrenade1.vmt radius: 2 color: 255 255 255 100[/code] Anything I don't have listed there should be left default. Tell me if I missed anything :D[/QUOTE] Thanks [b] A BUNCH [/b] I hope it works. :D
I don't see a tab called launch options, I'm not sure if it's becasue I have Vista. [b] Edit[/b] Would it be this? Target: ""C:\Program Files\Steam\Steam.exe" -applaunch 420"
[QUOTE=cornflakes]I don't see a tab called launch options, I'm not sure if it's becasue I have Vista. [b] Edit[/b] Would it be this? Target: ""C:\Program Files\Steam\Steam.exe" -applaunch 420"[/QUOTE] That may work. Then once you get in. You click tools or veiw and check particle editor in game. But go to steam games like the actual place where you click. Right click click launch options and in there type -tools.
ok thanks, so I just start up ep2 then? [b]Edit:[/b] Ok I got it to work but I think I'm going to wait for a few tutorials for it, for now. But thanks again.
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