• prop_static lighting and day/night cycle problem
    5 replies, posted
[code]light_environment with targetname prop_statics with default settings except model name. prop_statics are slightly underground, affecting this?[/code] Images to show the problem: [url]http://img855.imageshack.us/img855/8545/metastruct2220011.jpg[/url] [url]http://img156.imageshack.us/img156/5006/metastruct2220010.jpg[/url] [url]http://img132.imageshack.us/img132/1763/metastruct2220009.jpg[/url] So basically prop_statics aren't receiving the lighting changes, which causes ugliness. Is there a way to fix this or what are the best workarounds that you know? I was thinking: - Override lighting position and use lamps to make them at least look good at day. - Above, but make lamps that have toggleable states to simulate env lighting. This could even work? - Ditch daynight cycle....
ditch the dynamic cycle.
Or use colour correction instead.
Only thing you can do is change all the prop statics to prop dynamics or live with it like I did with evocityv17x.
[QUOTE=Sgt.Sgt;29048845]Only thing you can do is change all the prop statics to prop dynamics or live with it like I did with evocityv17x.[/QUOTE] yea if you change the props to prop_dynamic make sure to add the keyvalue gmod_allowphysgun = 0 so people can't mess up the prop placement in your map
[QUOTE=Firegod522;29041301]ditch the dynamic cycle.[/QUOTE] No. [QUOTE=Legend286;29043182]Or use colour correction instead.[/QUOTE] No, I don't see how that would work on indoor areas? [QUOTE=Sgt.Sgt;29048845]Only thing you can do is change all the prop statics to prop dynamics or live with it like I did with evocityv17x.[/QUOTE] We're a build server. That would seriously hurt the maximum number entities we can use on the server. [QUOTE=brerben;29091644]yea if you change the props to prop_dynamic make sure to add the keyvalue gmod_allowphysgun = 0 so people can't mess up the prop placement in your map[/QUOTE] Yeah thanks for reminding, I already use it on other props though. But back to the case. With GiGaBiTe we discovered the prop_statics can only become darker. e.g. if I change the light env from bright to dark the prop_statics fade nicely to black, but if I then try to make the world bright again, no can do. The props stay black. I'm still determining if this can be fixed by Garry or Valve, if at all. [editline]11th April 2011[/editline] This is interesting. The lighting "works" now. What I did was "ent_fire setpattern lightenv az" to set some changing pattern and then "retry". Prop_statics work now as they should. Now to figure out what happens and how to fix it. We could then finally have slightly prettier day/night cycles without compromises.
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