• I need some help with something I don't even know if it's possible...
    9 replies, posted
Right, I'm working on a map, and I've got this fairly interesting idea. at the moment, there are these four "slots", 1792x1792 units. What I am trying to do, is make 8 or so "blocks", the same size as as the slots, these blocks shall have buildings and such on them, most likely no physics props. what I want to know is, is there a way to make the map on load choose four of these blocks and place them in the map into those slots. I'm fine if there is not a way, but if there is, some interesting results could be made (example being a deathmatch map where there is many, many combinations all in just one map.) Thanks for any help you can give, and if you guys need more detail on what I am asking let me know.
what
There is a way, the is always a way. However it is very hacky. You would use a logic_auto linked to a logic_case. The "blocks" would be a func_brush each. The i/o setup would be put into the logic_case as OnLevelLoad (or equiv) logic_case PickRandom. You would need a separate logic_case for each section. All blocks are set to start disabled. The case will pick the one to become enabled in the slot.
Ahh, many thanks IronPhoenix, I'll give that a shot and get back to this topic.
[QUOTE=MrBunneh;28935201]Right, I'm working on a map, and I've got this fairly interesting idea. at the moment, there are these four "slots", 1792x1792 units. What I am trying to do, is make 8 or so "blocks", the same size as as the slots, these blocks shall have buildings and such on them, most likely no physics props. what I want to know is, is there a way to make the map on load choose four of these blocks and place them in the map into those slots. I'm fine if there is not a way, but if there is, some interesting results could be made (example being a deathmatch map where there is many, many combinations all in just one map.) Thanks for any help you can give, and if you guys need more detail on what I am asking let me know.[/QUOTE] this is a very novel idea, MrBunneh. i could help you achieve this in Hammer if you add me in steam my name in steam is "[GMAA] brerben" without the quotes of course
Oshiii totally forgot about this :V Eh, I'll work on it in about 19 hours.
This is an an amazing idea. I was thinking about doing something similar, except with 6 relative bland tall buildings and having the rooms inside switch around. However, it appears that you took action before I did. Ah well, good luck to ye.
A better idea would be to just teleport the player.
nice idea, but hard in practice, you would have to make sure no spawn points intersected where the blocks were, but it would be something cool to be able to pull off
Teleporting the player wouldn't work in the instance I require.
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