• Making of a Spacebuild 2 Map?
    10 replies, posted
I have been looking for a very long time, searched google, searched Gmod wiki searched Spacebuild wiki.... I just haven't found it, i really want to know how to make a spacebuild 2 map, well i know how to make the basics of one like the shapes and things like that but the actual spacebuild part of it, the 'This Planet is Habitable' part, the You die in space with out Life-support part... Why Spacebuild 2? Spacebuild 3 is Out and there is a VMF of New Worlds 2 on gmod.org? I would do spacebuild 3 if it didn't clog up gmod with all these new stupid models, and don't get me started on the bugs and lag... I also want it to be spacebuild 2 because my friends server runs it.... Sorry for the rudeness, im not usely like this but i have been looking for a long time and it seems like there is nothing on it. Thanks Thorope
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To sum it up, im wanting to know how to create a Spacebuild 2 Map...
[QUOTE=Thorope;28984574]To sum it up, im wanting to know how to create a Spacebuild 2 Map...[/QUOTE] Ok then, well, are you the creator? (I don't know who that is) If not, get permission, also, it's not meant to be realistic in terms of human life, it's just meant to be an explorable outar spacez, so it doesn't really need another version. The only thing I'd like is actually being able to visit the planets and interact (Which obviously wont happen) with them. That's not possible, so I really don't think you should make another one, we're fine with what we have.
[url=http://www.garrysmod.org/downloads/?a=view&id=5812][img]http://www.garrysmod.org/img/?t=dll&id=5812[/img][/url] [QUOTE=Shanjaq;4688597]Planet Making Basics Landscape 1: Create a Cylinder with 12 sides(anything you can accurately divide into 4-sided top faces), it's a good idea to make its diameter a power of 2. 2: use the Clipping Tool to slice it up from north to south, then from northwest to southeast, then from northeast to southwest. You should be left with 6 4-sided faces if you hit each corner on the dot(grid may need to go down to 1 unit!) 3: flatten the cylinder so it is 1 units tall 4: go into texture editing tool, ctrl+click all 6 top faces and all 6 bottom faces 5: create displacement maps from them 6: select only the bottom faces and create a bulge so you have room in the upper displacement for valleys 7: select only the top faces and create your landscape. 8: cleanup set all displacement verticies at the very edge of your landscape to 0, same goes with the bottom displacement, this way it will fit into the atmosphere without poking out in places. Atmosphere 1: make a sphere of the exact same diameter as your terrain, using the exact same number of sides as your terrain and centered at the equator. 2: tie it to a func_illusionary 3: disable shadows AND receiving shadows. 4: create a cylinder matching the landscape diameter and 128 units high, same number of sides, painted with the nodraw texture 5: move it outside your planet and copy it 6: use "paste special" with zero offset 7: reduce the horizontal diameter of the new cylinder by 32 units on each side 8: hit "Carve" and delete the smaller cylinder. 9: move the newly created ring back onto your planet so that you now have an invisible wall standing 128 units tall protecting players from jumping off the edge. Environment You'll need to place a "logic_case" entity at the exact center of your sphere, then give it the following case values: Code: Case01 = planet Case02 = (the radius of your planet) Case03 = (the gravity of your planet) Case04 = (atmospheric pressure, 1 is equal to pressure at surface on Earth) Case05 = (temperature in shade, Deg. Kelvin) Case06 = (temperature in direct sunlight, Deg. Kelvin) Case07 = (colormod ID string, optional) Case08 = (bloom ID string, optional) Case16 = (environmental flags) These are the environmental flags: 1 = Habitat --breathable air within this radius 2 = Unstable --frequent tremors 4 = Sun Burn --sun will burn you if not sheltered So for instance you have a planet with a 1024 radius(2048 units across total), with half normal gravity, breathable atmosphere at safe pressure and temperature but with a burning sun, your "logic_case" would look like this: Code: Case01 planet Case02 1024 Case03 0.5 Case04 1 Case05 288 Case06 288 Case16 5 the Unstable flag requires a little extra setup, you need to create a system of env_shake and ambient_generic entities that are controlled by your logic_case, then make a case somewhere containing the word "shake", that case will be the trigger for your planetary tremors. ColorMod is defined as follows: Code: Case01 = planet_color Case02 = (Color Add R G B) ranges 0 to 1 for each Case03 = (Color Multiply R G B) ranges 0 to 1 for each Case04 = (Brightness) ranges -2 to 2 Case05 = (Contrast) ranges 0 to 10 Case06 = (Color) ranges 0 to 5 Case16 = (colormod ID string) the string you set in the planet logic_case For example, Mars has these settings: Case01 = planet_color Case02 = 0.2 0 0 Case03 = 0 0 0 Case04 = -0.17 Case05 = 1.6 Case06 = 1.22 Case16 = marscolor Bloom is defined as follows: Code: Case01 = planet_bloom Case02 = (Color R G B) ranges 0 to 1 for each Case03 = (Size X Y) ranges 0 to 50 for each Case04 = (Passes) ranges 0 to 30 Case05 = (Darken) ranges 0 to 1 Case06 = (Multiply Amount) ranges 0 to 5 Case07 = (Color Multiplier) ranges 0 to 20 Case16 = (bloom ID string) the string you set in the planet logic_case For example, Mercury has these settings: Case01 = planet_bloom Case02 = 1 1 1 Case03 = 9 9 Case04 = 1 Case05 = 0.335 Case06 = 4.253 Case07 = 2.081 Case16 = mercurybloom To make day/night cycles I just applied some trickery in Hammer(no lua required!) 1: Create a "spike" primitive with the exact same number of sides as your sphere and landscape using the nodraw texture, make it above your landscape with base matching your sphere equator and top just barely protruding from the sphere by 32 units 2: copy it then "paste special" with no offset 3: shrink the copy along the horizontal axes by 32 units 4: bring the top vertex of the spike down by 32 units(leave the bottom alone) 5: hit Carve then delete the smaller spike(move your landscape and sphere out of the way first!) 6: whatever you do, DO NOT MOVE the carved spike, Hammer will give rounding errors and it will degenerate! 7: tie it to a func_illusionary and paint the inside walls with that fake sky white texture. 8: edit the properties so that its render mode is "Additive" 9: set its "FX Amount" to any number below 255(for Earth I used 254, mars has 240.) 10: set its "FX Color" to any hue you desire. 11: create a logic_timer called "whatever_night" and give it at least 12 OnTrigger outputs in sequence separated by around 0.25 seconds. For each progressive output, decrease the "alpha" value of the sky until it reaches near zero(night sky visible) 12: create another logic_timer called "whatever_day" and give it 12 outputs with the reverse effect of night. Have this one Start Disabled. 13: Add an output to "whatever_night" that OnTrigger Enables "whatever_day" and disables "whatever_night" 14: Do the same in reverse for "whatever_day" This is the tool I used to make the skybox: [url]http://www.garagegames.com/index.php...=view&qid=3707[/url][/quote]
Wow, That is what i need... i remember having this a couple of years ago.. completly forgot about it, Thanks alot.
[QUOTE=Chaingunfighter;28984636]Ok then, well, are you the creator? (I don't know who that is) If not, get permission, also, it's not meant to be realistic in terms of human life, it's just meant to be an explorable outar spacez, so it doesn't really need another version. The only thing I'd like is actually being able to visit the planets and interact (Which obviously wont happen) with them. That's not possible, so I really don't think you should make another one, we're fine with what we have.[/QUOTE] Dude, spacebuild is a mod. Anyone can make maps from a mod. The guy wants to know how to make spacebuild 2 maps.
[QUOTE=Chaingunfighter;28984636]Ok then, well, are you the creator? (I don't know who that is) If not, get permission, also, it's not meant to be realistic in terms of human life, it's just meant to be an explorable outar spacez, so it doesn't really need another version. The only thing I'd like is actually being able to visit the planets and interact (Which obviously wont happen) with them. That's not possible, so I really don't think you should make another one, we're fine with what we have.[/QUOTE] [img]http://cdn3.knowyourmeme.com/i/000/111/256/list/GetOutFrogChainsaw.jpg?1301875101[/img] [highlight](User was banned for this post ("Image Macro" - Terrenteller))[/highlight]
No, seriously, stop posting here. [editline]7th April 2011[/editline] What happened to automerge?
Time limit, seriouisly you are the only one posting here now. :v:
Yes, but he will come back soon.
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