• Map will not update(Sorta)
    5 replies, posted
I have no clue what is going on here. Im using displacements to make islands for a warmelon map and i cant get the map to update. [IMG]http://i302.photobucket.com/albums/nn118/eheizel/help.png[/IMG] Is what it is supposed to look like!!!!! [IMG]http://i302.photobucket.com/albums/nn118/eheizel/wip30004.jpg[/IMG] what it looks like after i compile it and run it. There is supposed to be water (Shows up bad and blocky.) And its not showing updates ive made to my islands its like its stuck running an old copy of the map. materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials Loading C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity env_fire (-960.00 -1344.00 -10304.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 119 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 29 has bad geometry near -4064.00 -9072.00 -13883.75 Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS 2 threads reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt LoadPortals: couldn't read c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\blur\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! 20824 faces 67213106 square feet [9678687232.00 square inches] 308 Displacements 15990375 Square Feet [2302614016.00 Square Inches] 20824 patches before subdivision
Maybe you should post the whole compile log. and use [noparse][code][/code][/noparse] tags. [url]http://www.interlopers.net/index.php?page=errors[/url] You have a leak in your map, go to map>load point file and patch the hole. Displacements and entities do not patch/block the holes so that will cause them to leak. It also found that your displacements have more than one side with a displaced face, so select all the sides you aren't using of the displacements and press destroy.
[code] materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials Loading C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 58 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (3969 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 69 texinfos to 36 Reduced 7 texdatas to 5 (184 bytes to 104) Writing C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp 19 seconds elapsed 2 threads reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt 2820 portalclusters 6446 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 4492800 Average clusters visible: 1593 Building PAS... Average clusters audible: 2820 visdatasize:2013484 compressed from 2030400 writing c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp 6 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\blur\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! 20824 faces 67213106 square feet [9678687232.00 square inches] 308 Displacements 15990375 Square Feet [2302614016.00 Square Inches] 20824 patches before subdivision materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials Loading C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 48 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 9 has bad geometry near -4096.00 -8832.00 -13915.75 Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS 2 threads reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt 2820 portalclusters 6446 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 4492800 Average clusters visible: 1593 Building PAS... Average clusters audible: 2820 visdatasize:2013484 compressed from 2030400 writing c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp 7 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\blur\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! 20824 faces 67213106 square feet [9678687232.00 square inches] 308 Displacements 15990375 Square Feet [2302614016.00 Square Inches] 20824 patches before subdivision materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials Loading C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 48 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 9 has bad geometry near -4096.00 -8832.00 -13915.75 Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS 2 threads reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt 2820 portalclusters 6446 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5.. materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials Loading C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 48 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 29 has bad geometry near -4096.00 -8832.00 -13915.75 Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS 2 threads reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt 3202 portalclusters 7839 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 14301 visible clusters (0.00%) Total clusters visible: 6020381 Average clusters visible: 1880 Building PAS... Average clusters audible: 3202 visdatasize:2588142 compressed from 2612832 writing c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp 10 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\blur\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! 20824 faces 67213106 square feet [9678687232.00 square inches] 308 Displacements 15990375 Square Feet [2302614016.00 Square Inches] 20824 patches before subdivision materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials Loading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\wip3.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\wip3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 48 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 29 has bad geometry near -4096.00 -8832.00 -13915.75 Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS 2 threads reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\wip3.bsp reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\wip3.prt 3202 portalclusters 7839 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3... materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials Loading C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 119 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 29 has bad geometry near -4096.00 -8832.00 -13915.75 Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS 2 threads reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt 3253 portalclusters 7976 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 49990 visible clusters (0.00%) Total clusters visible: 6413531 Average clusters visible: 1971 Building PAS... Average clusters audible: 3253 visdatasize:2668481 compressed from 2654448 writing c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp 11 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\blur\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! 20824 faces 67213106 square feet [9678687232.00 square inches] 308 Displacements 15990375 Square Feet [2302614016.00 Square Inches] 20824 patches before subdivision materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials Loading C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity env_fire (-960.00 -1344.00 -10304.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 119 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 29 has bad geometry near -4064.00 -9072.00 -13883.75 Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS 2 threads reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt LoadPortals: couldn't read c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\blur\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! 20824 faces 67213106 square feet [9678687232.00 square inches] 308 Displacements 15990375 Square Feet [2302614016.00 Square Inches] 20824 patches before subdivision [/code] Isnt a leak when there is a gap in the skybox? If yes then there cant be a leak since the skybox has been untouched since i made it and it is just a hollow box (-32). When i load the point file i get nothing but blue lines going everywhere. Edit!! found out the water does not like to show up above anything that is displaced. Thanks for any more help in advance :D
You have a leak. Go to these coordinates of your map: -960.00 -1344.00 -10304.00 And start searching for anything suspicious there. Oh, and don't create a goddamn hollow skybox around your map. It's not going to seal a map from a leak, it just makes everything worse. Plus, it creates too many unnecessary visleaves, which will make the player render those portions of the map.
Do you have torches or something? Log says env_fire leaked.
Thanks Firegod522 and HighdefGE, it was leaking BADLY. Found iddy biddy gaps everywhere in the skybox. And getting rid of those unneeded displacement bits should speed up compiling and probably increase FPS in game.
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