[code]Error: displacement found on a(n) func_detail entity - not supported (entity 200, brush 0)[/code]
This error is crashing the compile.
Built the cubemaps?
Alright I fixed it, thanks for the help.
One last question. I want to make a spot light the starts off, then turns on when I press a button. I doesn't need to turn off. Any way to do that? I try it in game but it just stays on.
func_button with an output targeting the name of the light with the Turn on function or something, there should be a start off flag on the light?
[QUOTE=Mr.Radeon;17328845]func_button with an output targeting the name of the light with the Turn on function or something, there should be a start off flag on the light?[/QUOTE]
I did a few test, I finally got it right with a Beam_Spotlight.
Thanks a lot guys.
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