When I put water in like I'm supposed to. Put a water texture on the top of the brush and tool/nodraw or something similar I don't really remember the water is just invisible from above. Help!?
You have a leak in you're map
Possible. I always have leaks luckily I recently learned how to easily find leaks. Thanks.
[QUOTE=esrande;17152262]You have a leak in you're map[/QUOTE]
You have a leak in you are map
How does that even make sence :9
[QUOTE=Dj-J3;17154222]You have a leak in you are map
How does that even make sence :9[/QUOTE]
well you see, the leak is a little hole in the map. And like a blackhole, it sucks all the water out via the hole, and that's what creates the OP's problem.
[QUOTE=cdlink14;17155047]well you see, the leak is a little hole in the map. And like a blackhole, it sucks all the water out via the hole, and that's what creates the OP's problem.[/QUOTE]
He was pointing out a grammatical error.
Grammar nazis!
[QUOTE=selby3962;17155269]He was pointing out a grammatical error.[/QUOTE]
And I was pointing out what happens when you's ( you has ) a leak in your map.
[QUOTE=cdlink14;17155330]And I was pointing out what happens when you's ( you has ) a leak in your map.[/QUOTE]
it's "you have" not "you has" in this case.
:smug:
[QUOTE=Dj-J3;17154222]You have a leak in you are map
How does that even make sence :9[/QUOTE]
SENSE idiot
[highlight](User was banned for this post ("Rule #5" - Terrenteller))[/highlight]
[QUOTE=The Unnamed;17155456][highlight](User was banned for this post ("Rule #5" - Terrenteller))[/highlight][/QUOTE]
Oh the irony
ITT: Bad spelling
Tie the water brush to func_water_analog (I don't know if there is such entity in HL2, but works pretty well in TF2)
[QUOTE=Gmod Marto;17155656]Tie the water brush to func_water_analog (I don't know if there is such entity in HL2, but works pretty well in TF2)[/QUOTE]
Get out this thread.
Idiocy is contagious.
[QUOTE=Jukka K;17155498]ITT: Bad spelling[/QUOTE]
ITF.
In This Forum.
[QUOTE=SnakeFace;17156932]Get out this thread.
Idiocy is contagious.[/QUOTE]
Huh? Ok.
[QUOTE=Gmod Marto;17157629]Huh? Ok.[/QUOTE]
It was a stupid suggestion, but I fear you may not know any better, so I'll just explain: tying to func_analogue_water forces the water texture to be a cheap shitty version. This is a common symptom of a leak that the op has and fixing the leak should fix his water.
You could of course just put a skybox across the map and hollow it out, even if you have leaks it seems to work for me. you still have to brush the top of the nodraw with water, but if the water is floating mid air, then you need to brush the sides players can see with water.
[QUOTE=Wizey!;17158599]You could of course just put a skybox across the map and hollow it out, even if you have leaks it seems to work for me. you still have to brush the top of the nodraw with water, but if the water is floating mid air, then you need to brush the sides players can see with water.[/QUOTE]
No. This is terrible optimization, do not do this. FP is having a bad day today.
[url]http://optimization.interlopers.net/[/url]
Thats more like it. Say why it's wrong, not some flaming, or something like that. And thanks, now I know why my water sometimes looks cheap, although I got it one time when experimenting with cubemaps.
[QUOTE=TH3_L33T;17160829]You know, if you would have searched google you probably would have found hundreds of topics on this [b]exact[/b] topic. Please before making a thread for the same thing we have seen hundreds and hundreds of times in the mapping section use google before automatically coming to Facepunch for a one answer thread...
not trying to be a back seat moderator... Just tired of seeing all these threads that couple very easily be avoided by searching google or using common sense and using the 'search' feature or just plainly looking in the mapping section and looking past the first page...[/QUOTE]
:holy:
Check if u can dive in ur water. If u can then change water texture, some of them are just invisible
[QUOTE=Netheous;17191183]Check if u can dive in ur water. If u can then change water texture, some of them are just invisible[/QUOTE]
That's why I would reccomend this one video: ( The only video by 3kliksphilip worth being posted on youtube. )
[media]http://www.youtube.com/watch?v=-CouO4tqxrg[/media]
[QUOTE=cdlink14;17192549]That's why I would reccomend this one video: ( The only video by 3kliksphilip worth being posted on youtube. )
[media]http://www.youtube.com/watch?v=-CouO4tqxrg[/media][/QUOTE]
That song sounds like sytrus, lol
[QUOTE=cdlink14;17192549]That's why I would reccomend this one video: ( The only video by 3kliksphilip worth being posted on youtube. )
[media]http://www.youtube.com/watch?v=-CouO4tqxrg[/media][/QUOTE]
Yea, i subscribed him few months ago, i have most of his vids in favourites list
[QUOTE=Netheous;17194173]Yea, i subscribed him few months ago, i have most of his vids in favourites list[/QUOTE]
Do yourself a favour and unsubscribe. He isn't a good mapper and teaches really bad habits.
[QUOTE=HiddenMyst;17194503]Do yourself a favour and unsubscribe. He isn't a good mapper and teaches really bad habits.[/QUOTE]
For real
[QUOTE=Netheous;17194526]For real[/QUOTE]
For example, he instructs people to make a hollowed out cube around their maps to fix leaks.
I wouldn't recommend watching his videos.
[QUOTE=Miigga;17194596]For example, he instructs people to make a hollowed out cube around their maps to fix leaks.
I wouldn't recommend watching his videos.[/QUOTE]
Why do that, when you can just use the zone tool, locate the leak, and remove it!
[QUOTE=cdlink14;17198999]Why do that, when you can just use the zone tool, locate the leak, and remove it![/QUOTE]
better yet, Map -> Load Pointfile!
Sorry, you need to Log In to post a reply to this thread.