City 28 a small elegent map. (But Still Ghetto <3)
31 replies, posted
I recently Created a very small meant for automatic download on my server here are some pictures of the common citizen areas.
[u][b]-Common Citizen Areas.[/b][/u]
[IMG]http://i47.tinypic.com/314cio2.jpg[/IMG]
[u][b]-Cold and Scared Citizens Share an Apartment.[/b][/u]
[IMG]http://i49.tinypic.com/wa3rle.jpg[/IMG]
[u][b]-Citizens Picking some rations up.[/b][/u]
[IMG]http://i47.tinypic.com/33xhjd4.jpg[/IMG]
[u][b]-Over Crammed apartment.[/b][/u]
[IMG]http://i49.tinypic.com/103vla9.jpg[/IMG]
[u][b]-Combine Metro Police Instructed on the proper use of a riot shield[/b][/u]
[IMG]http://i46.tinypic.com/4ftpvl.jpg[/IMG]
[u][b]-The combine walls are closing in faster than ever.[/b][/u]
[IMG]http://i47.tinypic.com/64dksk.jpg[/IMG]
[u][b]-A man warms up some food from the ration[/b][/u]
[IMG]http://i45.tinypic.com/2zo9opy.jpg[/IMG]
[u][b]-Two recruits learning how to use a combine over-watch Suppression rifle.[/b][/u]
[IMG]http://i50.tinypic.com/nn8sur.jpg[/IMG]
This map has a few apartments a fully functional ration office with a eye scanner and opening door to put rations in. The toilets in the bathroom flush. The is a CWU area, with a shop were they can enjoy the apartments are really clean. There is a shop converted into a small sleeping area. On the other hand the normal residence for citizens is ghetto, cramped, and dirty.
This map is intended for small role playing groups and when bspzipped can downloaded very fast, please enjoy this map as I had made 99% a prefab and the checkpoint brush work is made by valve.
[url=http://www.garrysmod.org/downloads/?a=view&id=91496][img]http://www.garrysmod.org/img/?t=dll&id=91496[/img][/url]
Server.
[url=http://www.game-monitor.com/garrysmod2_GameServer/216.245.206.120:27015/Ghosts_Serious_City_28_The_Map_auto_Dls._H.A.W.X..html][img]http://module.game-monitor.com/216.245.206.120:27015/image/default/crysis-02.png[/img][/url]
Very nice.
You got two massive texture alignment issues on the first image. Otherwise, looks alright.
[img_thumb]http://i49.tinypic.com/103vla9.jpg[/img_thumb]
The counter looks a bit blocky. Should have clipped (but kept both) 2 units off of the brush height-wise, then extending it 2 units out on all 3 sides.
[QUOTE=IronPhoenix;20290967]You got two massive texture alignment issues on the first image. Otherwise, looks alright.[/QUOTE]
Shit can you circle them I cant see them :S
Wait is it the sign/broadcast.
Its just supposed to be like that/I couldn't do anything else :S.
Top combine screen texture is not aligned, the one just below it is madly stretched.
City8 themed eh
[QUOTE=Dr Pepper;20291031]City8 themed eh[/QUOTE]
I was looking at it like crazy!
[editline]11:11AM[/editline]
By the way it has Cubemaps.
Nice, looks very good. Can't wait to use it on the server!
[QUOTE=Roleplay World;20291063]By the way it has Cubemaps.[/QUOTE]
Uh...
Anyway, looks nice, if a little blocky. PLEASE turn on Anti-aliasing when you take screenshots, it looks so much better with it on.
[QUOTE=LimEJET;20292558]Uh...
Anyway, looks nice, if a little blocky. PLEASE turn on Anti-aliasing when you take screenshots, it looks so much better with it on.[/QUOTE]
Thanks I knew I forgot something.
Haha why the fuck are you shooting in all the pictures?
Blocky, misaligned textures, combine textures look eh. Just looks too plain.
[QUOTE=Fault;20303651]Haha why the fuck are you shooting in all the pictures?[/QUOTE]
Dang Kiwi forces toggling holster, so every time its a pic its actually the camera.
[editline]06:44AM[/editline]
[QUOTE=Terragen;20304213]Blocky, misaligned textures, combine textures look eh. Just looks too plain.[/QUOTE]
You say that for every map/mine.
Is that small pit in the Nexus a Cell?
[QUOTE=Terragen;20304213]In some places, it's a bit blocky, you'll want to work on that, I can see a few misaligned textures, and the combine textures don't look too good, they never do. Pretty plain, I'm not too keen..[/QUOTE]
Fixed.
"a small [b]elegent[/b] map. (But Still Ghetto <3)"
misleading
[QUOTE=Rowtree;20305987]Is that small pit in the Nexus a Cell?[/QUOTE]
Yes, it was a little rush Ill make a more proper one for the next beta.
Yes this is a beta release, deal with it.
Looks nice.
Might I ask, why are you firing off a shot in every screen? Or is this some sort of empty weapon thing?
y r u shooting in every pic?
[QUOTE=kbrandt1337;20309120]y r u shooting in every pic?[/QUOTE]
Learn to spell please.
Because in serious scripts theres toggle holster, so when I took out camera I had to toggle holster, the gun is actually camera.
:haw:
AMAZING.
Turn on anti-aliasing when you take screenshots like this.
[QUOTE=Morcam;20324336]Turn on anti-aliasing when you take screenshots like this.[/QUOTE]
I had it on 8x looks like 16x here I come
Typo in thread title, it says elegent, and it should be elegant.
Otherwise, nice map.
New update being released for beta on my server.
Oh my god what is that terrible looking HUD from, it makes me want to throw up.
always turn your settings up before taking screenshots of a map, framerate doesn't matter in a screenshot
Lets do this in a screen-by-screen manner...
[QUOTE=Roleplay World;20290887]
[u][b]-Common Citizen Areas.[/b][/u]
[IMG]http://i47.tinypic.com/314cio2.jpg[/IMG]
[/quote]
First off: On the large combine monitor and street lamp-type monitor, your textures are misaligned.
Second off: What is with the gratuitous use of graffiti decals on the building to the right? Their placement makes no sense.
[quote]
[u][b]-Cold and Scared Citizens Share an Apartment.[/b][/u]
[IMG]http://i49.tinypic.com/wa3rle.jpg[/IMG]
[/quote]
Nothing particularly wrong here, although I believe this comes straight from the trainstation levels of HL2
[quote]
[u][b]-Citizens Picking some rations up.[/b][/u]
[IMG]http://i47.tinypic.com/33xhjd4.jpg[/IMG]
[/quote]
Again, nothing really of concern here. Although I question why you have a big metal lump in the middle of the floor (I realise why it is there, but I hope it is a non-collidable func_brush). Visual design looks very much like TnB's mapping style.
[quote]
[u][b]-Over Crammed apartment.[/b][/u]
[IMG]http://i49.tinypic.com/103vla9.jpg[/IMG]
[/quote]
Probably the most questionable screenshot you provided.
1) That counter, ugh.
2) You have a 12 inch deep shelf in the background with no visible supports, don't really know what would happen if you put any significant weight on it...
3) The combine terminal, why? That seems like the last thing that should be in a over-capacity citizen residence.
4) Those lights look very sketchy when it comes to their attachment to the ceiling.
[quote]
[u][b]-Combine Metro Police Instructed on the proper use of a riot shield[/b][/u]
[IMG]http://i46.tinypic.com/4ftpvl.jpg[/IMG]
[/quote]
Here, we have an overuse of a singular combine metal/dev_hazard texture. A very small RT screen [b]underneath[/b] a decal. On top of that, the decal (which is a symbol for the Citadel energy core) is not sized correctly to the proportions of the structure it inhabits.
[quote]
[u][b]-The combine walls are closing in faster than ever.[/b][/u]
[IMG]http://i47.tinypic.com/64dksk.jpg[/IMG]
[/quote]
Those stairs are unacceptably thin. Add some supports under them or increase their depth.
[quote]
[u][b]-A man warms up some food from the ration[/b][/u]
[IMG]http://i45.tinypic.com/2zo9opy.jpg[/IMG]
[/quote]
Nothing of note here, maybe an overuse of decals. Although I am left wondering why that recycling bin is inside the apartment.
[quote]
[u][b]-Two recruits learning how to use a combine over-watch Suppression rifle.[/b][/u]
[IMG]http://i50.tinypic.com/nn8sur.jpg[/IMG][/QUOTE]Overuse of combine metal/dev_hazard textures. Again the Citadel's energy core logo.
And a quite unexplainable wall with mounted combine sniper rifles (mounted sideways?)
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