i recently buildcubemapped my map i got this result:
[img]http://i27.tinypic.com/15g457m.jpg[/img]
half has specular reflection, half doesnt
Same material?
Is a different cubemap closer to the surfaces on right than the cubemap showing on the left?
yes, same
yes, i put a cubemap next to it, but i deleted it after i got the result, after compiling it didnt change
You can select certain brush faces for the cubemap to reflect on
It isn't facing that brush face.
Cubemaps take six "pictures"; one for each side of the cube. One of the sides has to be facing that brush face. Just place one above it.
[QUOTE=laptopman;17368716]You can select certain brush faces for the cubemap to reflect on[/QUOTE]
kk, i'll just do it that way thanks
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