This is heavy WIP.
[b]View screenshots on this page[/b]
Extra singleplayer/multiplayer maps playable in hl:s and hldm:s.
Heavy wip so it will be detailed soon.
thanks for the dumbs, Much appreciated. Seriously though, What is dumb about it?
thread random music
[url]http://omnibussimulator.de/screenshot/Marcel_Kuhnt_MW25.mp3[/url]
You know, SP maps usually have a story to them which this map does not have. So far it looks like a bunch of rooms with random NPCs and props in them.
Also ADD FUCKING LIGHTING
[QUOTE=avwos;17410342][url]http://www.facepunch.com/showthread.php?t=806078[/url][/QUOTE]
What.
You don't HAVE to post in the Map pimpage thread, you're allowed to post a WIP thread aswell.
Yeah noobie, what the hell was that?
I lol'ed when you shot the guy that said "It seems the containment system has completely failed."
ahh you again. What's wrong with your bus station that you were making? :P
Also I don't think someone will play HL1 maps because it's a dumb idea.
Make them into hl2 then it would be better.
[editline]05:27PM[/editline]
I think you just want to make a map and release it. BUt you are using hl1 : Source
just to have an excuse why your map is so shit, fullbright etc...
[QUOTE=arleitiss;17412073]ahh you again. What's wrong with your bus station that you were making? :P
Also I don't think someone will play HL1 maps because it's a dumb idea.
Make them into hl2 then it would be better.
[editline]05:27PM[/editline]
I think you just want to make a map and release it. BUt you are using hl1 : Source
just to have an excuse why your map is so shit, fullbright etc...[/QUOTE]
:what:
There's aboslutely nothing wrong about using HL:S
It's almost the same engine, same entities, same possibilities.
I think it needs more detail. And I agree. A better storyline.
It is just rooms at the minute, It's a start and the lighting will be done soon, I'm getting the basics done first. "Heavy WIP" doesn't mean anything these days...
Also, Black mesa in half life 2 wouldn't exactly work so well, It's not got the same feeling.
I was just saying what should be added...
I was mainly responding to this [quote=Git]You know, SP maps usually have a story to them which this map does not have. So far it looks like a bunch of rooms with random NPCs and props in them.
Also ADD FUCKING LIGHTING [/quote]
Not just you, And i didn't mean that in an ass way.
[QUOTE=Shadow0206;17413396]Not just you, And i didn't mean that in an ass way.[/QUOTE]
:downs:
I advised you to add a story and some lighting into the map
You just seem to be too defensive to take advice, which is why your bus station thread went to shit.
Why am i defensive, I haven't screamed at you, I've taken them into idea and i'm doing them when i've got the basics sorted.
[QUOTE=Shadow0206;17413628]Why am i defensive, I haven't screamed at you, I've taken them into idea and i'm doing them when i've got the basics sorted.[/QUOTE]
You called me a git when I was just trying to help you :argh:
[QUOTE=NotMeh;17413761]You called me a git when I was just trying to help you :argh:[/QUOTE]
Well stop being so aggresive about lighting!
Why? It makes or breaks a map.
For christ sake, Shut up about lighting. If you love lighting go make a map covered in it, Lighting will be added soon. End of lighting story.
I need some ideas of what to put round here.
[img]http://walker29.co.uk/cameraview1.png[/img]
Needs detail and of course lighting. Really shouldn't be shown without even basic lighting. But as you have, lighting should be your first priority, followed by detail and some sort of flow.
Make a nice lamps :P :D
Well too bad you always reply badly to suggestions :P
Please add lighting before showing anything.
[editline]02:03PM[/editline]
Also I wasn't aware that JS Coop was meant to be played in singleplayer in HL:S
[QUOTE=Shadow0206;17413895]For christ sake, Shut up about lighting. If you love lighting go make a map covered in it, Lighting will be added soon. End of lighting story.
I need some ideas of what to put round here.
[img]http://walker29.co.uk/cameraview1.png[/img][/QUOTE]
You have a leak.
A fairly big one.
Lighting is not yet needed. Thanks for the concern but no, If people can give me the brightness levels for those types of room that would be good, I can never get the brightness level right, I'm thinking light_spots.
@NotMeh: how is that a leak, It's where the map is gonna be continued...
Lighting is needed if you want to show off screens.
No it isn't. I'm adding some lights now.
IronPhoenix knows better :P He is making maps more than you and me together :D
And yeh you need lighting to show screens. I am making my map now as well. Without lightign my textures were just like single color. With lighting it becomes tinted etc...
Yes it is.
Honestly, we could go on all night, but if you have lights it looks better and gets most of fp off your back.
This any better, Of course some bits need more lighting.
[img]http://walker29.co.uk/littletest0000.jpg[/img]
[img]http://walker29.co.uk/littletest0001.jpg[/img]
[img]http://walker29.co.uk/littletest0002.jpg[/img]
[img]http://walker29.co.uk/littletest0003.jpg[/img]
[QUOTE=Shadow0206;17414024]@NotMeh: how is that a leak, It's where the map is gonna be continued...[/QUOTE]
:downs: :downs:
It's a big hallway into the void.
And it looks WAY better with lighting
Holy crap now see isn't that better?
First image: Door looks really short.
Second one: Recess the light into the ceiling so it doesn't stick down. Proportions look off on the blast door.
Third Image: Same thing with the light.
Fourth: It's... a cooridoor...
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