Is there anyway to make an entity so that I can walk through it in Hammer?
I know its a n00b question but I'm not bad in Hammer I just don't know much.
If you mean walk through a prop, change the solidity to not solid. If you mean a brush, make it a func_illusionary.
[QUOTE=CoLD_IcE;17372602]If you mean a brush, make it a func_illusionary.[/QUOTE]
Or a [i]func_brush[/i] with Solidity set to Not Solid.
That's rather unnesseray, a func_illusionary have the solidity set to off by default. People who say it's obsolete is wrong. It's still used in large quantities. I only use func_brush for stuff like exploding gas stations etc.
func_illusionary IS obsolete. Besides, a func_brush eats up less resources than a func_illusionary.
I just have to disagree that you should use func_brush everytime you want something without solidity.
[QUOTE=CoLD_IcE;17373112]That's rather unnesseray, a func_illusionary have the solidity set to off by default. People who say it's obsolete is wrong. It's still used in large quantities. I only use func_brush for stuff like exploding gas stations etc.[/QUOTE]
I never said a [i]func_illusionary[/i] is an obsolete. Really, I use it a lot by myself too.
They both can do the same thing, yes, but a [i]func_brush[/i] is more powerful due to its large variety of options.
Yes, that's what I mean. If you only want it to have solidity disabled, use func_illusionary. There's no need to use func_brush if you only want to play around with solidity.
Here we go again.
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