rp_thesacrificebridge: The final level in the sacrifice
25 replies, posted
This is version one of the sacrifice's final level from L4D's newest DLC. it has been ported to garrysmod and hl2 source, and has all the models and materials included.
[url]http://www.filefront.com/17429546/rp_thesacrificebridge_v1.zip/[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=112330[/url]
Images:
[IMG]http://i630.photobucket.com/albums/uu28/dustils/rp_thesacrificebridge_v10000.jpg[/IMG]
[IMG]http://i630.photobucket.com/albums/uu28/dustils/rp_thesacrificebridge_v10003.jpg[/IMG]
only known bugs so far is that there were some who say that some materials are missing. if it is the same for you please leave a comment so i can update on how to fix that.
the other bug is that if some part of the map has purple reflections, to turn it off, simply put in the console code
mat_specular 0
[b] If you would like to know how to extract all the models and materials from the sacrifice, not just the ones included in the map, then check blibix's tutorial. it is basically the same thing except te pak01_dir is in a different folder.
steamapps/common/left 4 dead/left4dead_dlc3/pak01_dir
NOTE: people have said there are some textures problems, i am working on trying to fix that, in the mean time i recommend using the help above. [/b]
HOLY FUCK !!!!!!!! time to do some l4d poses :smug:
edit: ontopic does the folder include materials and whatnot?
[QUOTE=OficerHonkHonk;25623677]HOLY FUCK !!!!!!!! time to do some l4d poses :smug:
edit: ontopic does the folder include materials and whatnot?[/QUOTE]
the map has all materials and models put into the bsp except for a few that couldnt be compiled intoit, which i id include in the addon file.
[QUOTE=dustils;25623941]the map has all materials and models put into the bsp except for a few that couldnt be compiled intoit, which i id include in the addon file.[/QUOTE]
Ok then! thank you
[QUOTE=dustils;25623941]the map has all materials and models put into the bsp except for a few that couldnt be compiled intoit, which i id include in the addon file.[/QUOTE]
did*
thank you so so much
Whats with the lightning? I dont remember it being that dark.
[QUOTE=MILKE;25624632]Whats with the lightning? I dont remember it being that dark.[/QUOTE]
Its more epic when its dark.
Fucking awesome map dude. :)
You should try porting over the skybox and lighting in the original. If you won't I might give it a try.
Why does it have rp as the gamemode/game tag?
[QUOTE=.FLAP.JACK.DAN.;25642295]Why does it have rp as the gamemode/game tag?[/QUOTE]
I'm used to calling maps as rp if they have roleplay capabilities, for example, this map could be used for say a zombierp thing if wanted, but the one thing I can agree to is it's unlikely to be a build map
So you added all the materials and models in with the map? You're awesome! I wish all the mappers who ported L4D maps were like you!
Omg ima japi
I have a texture problem with some lamps and brick walls, but I still love this map
I. FUCKING. LOVE. YOU. I was waiting for this map ever since gm_sacrificepassing
[QUOTE=Hunter-Spy;25711804]I have a texture problem with some lamps and brick walls, but I still love this map[/QUOTE]
Same. :saddowns:
[QUOTE=Hunter-Spy;25711804]I have a texture problem with some lamps and brick walls, but I still love this map[/QUOTE]
Agreed, same. I also went back to the starting safe room which was still there and the vending machine and the wire coming out of it also have missing textures. Also inside that bar where the jukebox is there are missing textures where there appears to be light shining through the windows. Mostly textures missing on a lot of walls and lamps.
Anyway, thank you very much for this, although it's a bit dark it's still really nice to have it ported.
:iia:
[quote]
the other bug is that if some part of the map has purple reflections, to turn it off, simply put in the console code
mat_specular 0
[/quote]
Rather than disabling reflections, try generating cubemaps first; in the console, type
buildcubemaps
If the env_cubemaps have been ported properly, this should solve your purple reflection issue :)
Sweet.. My card lacks the proper shaders to see this map how it should look in L4D.. So it's nice to be able to see it how it should be seen.
Now, if we could get the jukebox to play the songs, Id give this map a 10/10
Otherwise, perfect my friend.
Very Very Very Very cool map , but to dark .
The HDR values should be higher.
Any thought to doing any more from the game? Last Stand lighthouse and Crash Course might be nice ones.
[QUOTE=Trunten;26472315]Any thought to doing any more from the game? Last Stand lighthouse and Crash Course might be nice ones.[/QUOTE]
yea actually i had been planning on that. ill probably think about getting around to it soon if i got the time.
[QUOTE=dustils;26474400]yea actually i had been planning on that. ill probably think about getting around to it soon if i got the time.[/QUOTE]
How did you do this?
Dont bump last year threads. PM him.
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