• Making a working Soundscape?
    2 replies, posted
I've tried making a soundscape, and failed. I need your help to get it working, it's pretty much the biggest problem my map has right now except for some partial blockyness. I've made a .txt named "soundscape_zps_farmhouse" (Yes, it's gonna be a map for zombie panic source.) and linked it to an entity in hammer, I've even linked the soundscape-entity to targets. This is what it looks like in hammer: [img]http://img223.imageshack.us/img223/6066/hammerv.jpg[/img] And this is what the .txt looks like: [img]http://img195.imageshack.us/img195/8995/textsf.jpg[/img] Please help me, facepunch. My damned soundscape won't work!
I believe you have to update the manifest file to include your soundscape.
The syntax is invalid as well. [code]"streetwar.rooftop_heavy_combat" { "dsp" "1" "playrandom" { "volume" "0.4,0.6" "pitch" "100" "time" "5.0, 12.0" "pitch" "90,130" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } "playlooping" { "volume" "0.2" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playlooping" { "volume" "0.15" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.general_outdoor_heavy_combat" "volume" "0.88" } }[/code] Example from [noparse]HL2:DM[/noparse]. [url=http://developer.valvesoftware.com/wiki/Soundscape]Soundscape[/url]
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