• Stupid glitch, Need help
    6 replies, posted
I created quite a large map, not detailed, but large, Saved it then ran it, But when i ran it all i got was the box that the map was originally, When i saved it. Anyway, i re-save it with a different name and run it, and after the compile, but before the game runs, i get a message: [IMG]http://i239.photobucket.com/albums/ff86/swampie44/boo.jpg[/IMG] I click yes and ep2 runs, and just stays on the main menu, When i type "Map ODST_TheDream_01" The map name, it says file not found, even thought i know where it is, and so does hammer and ep2? And no just stops ep2 launching Please help
Post the compile log...
Cant atm, On my laptop, i will post as soon as i can
Try pressing alt+p and finding any errors. I had this on a map and it was because of a bad brush
VBSP is crashing, and therefore, a bsp file is not written. The reason why VBSP crashed can be found in your compile log. So post it when you get back.
[code] ** Executing... ** Command: "c:\program files\steam\steamapps\jalist\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\jalist\half-life 2 episode two\ep2" "C:\Documents and Settings\Jamie\Desktop\ODST_BETA\ODST_TheDream_01" Valve Software - vbsp.exe (May 19 2009) 1 threads materialPath: c:\program files\steam\steamapps\jalist\half-life 2 episode two\ep2\materials Loading C:\Documents and Settings\Jamie\Desktop\ODST_BETA\ODST_TheDream_01.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... Too many unique verts, max = 65536 (map has too much brush geometry) ** Executing... ** Command: "c:\program files\steam\steamapps\jalist\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\jalist\half-life 2 episode two\ep2" -fast "C:\Documents and Settings\Jamie\Desktop\ODST_BETA\ODST_TheDream_01" Valve Software - vvis.exe (May 19 2009) fastvis = true 1 threads reading c:\documents and settings\jamie\desktop\odst_beta\ODST_TheDream_01.bsp Error opening c:\documents and settings\jamie\desktop\odst_beta\ODST_TheDream_01.bsp ** Executing... ** Command: "c:\program files\steam\steamapps\jalist\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\jalist\half-life 2 episode two\ep2" "C:\Documents and Settings\Jamie\Desktop\ODST_BETA\ODST_TheDream_01" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\documents and settings\jamie\desktop\odst_beta\ODST_TheDream_01.bsp Error opening c:\documents and settings\jamie\desktop\odst_beta\ODST_TheDream_01.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Jamie\Desktop\ODST_BETA\ODST_TheDream_01.bsp" "c:\program files\steam\steamapps\jalist\half-life 2 episode two\ep2\maps\ODST_TheDream_01.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code] [editline]09:44AM[/editline] Also, can i have the link for the interlopers error thing?
[code]Too many unique verts, max = 65536 (map has too much brush geometry)[/code] This error is crashing the compile. [url=http://www.interlopers.net/index.php?page=errors]Interlopers.net's Compile Log Checker[/url]
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