• Gm_Pd_terrageosord
    33 replies, posted
My new map. I made this in like, 2 weeks. I hope it's not too dark :S Pics: [IMG]http://img682.imageshack.us/img682/9255/gmpdterrageosord0004.jpg[/IMG] [IMG]http://img28.imageshack.us/img28/9100/gmpdterrageosord0002.jpg[/IMG] [IMG]http://img713.imageshack.us/img713/3204/gmpdterrageosord0003ziww.jpg[/IMG] [IMG]http://img684.imageshack.us/img684/4972/gmpdterrageosord0001.jpg[/IMG] [IMG]http://img130.imageshack.us/img130/3814/gmpdterrageosord0000.jpg[/IMG] :siren::siren: :siren: :siren: :siren: :siren: :siren: :siren: :siren: [B][U]DO NOT BUILDCUBEMAPS!! IT ONLY SCREWS UP THE LIGHMAPS!! [/U][/B] Servers that have this map: 97.77.53.196:27015 77.92.85.178:27030 Server Playing it: 195.90.98.240:27015 Youtube Video: [hd]http://www.youtube.com/watch?v=jmjTAzu9nTA[/hd] [URL="http://www.garrysmod.org/downloads/?a=view&id=90786"][IMG]http://www.garrysmod.org/img/?t=dll&id=90786[/IMG][/URL]
Holy shit that mountain looks fucking awesome!
That mountain looks like a giant penis.
Very detailed mountain, and loled, you have a dirty mind.
Two weeks sounds like a bit much for water and a giant displacement. The light seems to have no pitch at all, causing the light to come from the side and doesn't cast direct light on flat horizontal surfaces, it should at least have a little pitch. It also lacks a skybox. Though the mountain does look rather nice. And if building cubemaps screws up the lightmaps you need to re-compile.
[QUOTE=LordTrilobite;20193864]Two weeks sounds like a bit much for water and a giant displacement. The light seems to have no pitch at all, causing the light to come from the side and doesn't cast direct light on flat horizontal surfaces, it should at least have a little pitch. It also lacks a skybox. Though the mountain does look rather nice. And if building cubemaps screws up the lightmaps you need to re-compile.[/QUOTE] This is the 46th version of the map.
I like how you didn't just use crappy displacements for the mountain, props for that.
[QUOTE=evilbla;20206315]I like how you didn't just use crappy displacements for the mountain, props for that.[/QUOTE] Thank you, I take pride in my displacements. There are 1,024 of them.
Cool, reminds me of this somehow... [img]http://fc05.deviantart.net/fs11/i/2006/252/b/8/The_Seasons_by_Isilmetriel.jpg[/img]
That's a damn good mountain!
Those circles in the mountain look like they're from some terrain generation program.
How about a 3D skybox?
The only thing I don't like about the mountain is that you've got some texture stretching going on, most evident in the second to last picture. I still like it, but hey, CC.
Now what would look even better is a full custom texture the resolution of the map. Or at least much larger, more diverse tiles. Great job on the displacements though.
[QUOTE=Axelrod;20282240]Now what would look even better is a full custom texture the resolution of the map. Or at least much larger, more diverse tiles. Great job on the displacements though.[/QUOTE] Speaking of which, developing my own "lush grass". Looks good, though, I need to fix the detail sprites.
Really fucking awesome dude.The best looking mountain i've seen here on facepunch EVER, no kidding. Especially from a distance it looks awesome. Nice water aswell. You should create some more mountains and put them next to each other hehe. Nice job.
i realy like it. but it Realy need a 3D skybox to make it look more realistic and peutifull
[QUOTE=Hell-of-fair;20305254]i realy like it. but it Realy need a 3D skybox to make it look more realistic and peutifull[/QUOTE] I call troll.
[QUOTE=~ZOMG;20307055]I call troll.[/QUOTE] Found one. The mountain looks like it was generated from a program.
Lol, thanks guys. No program, I just used 1024 displacements. [editline]07:45PM[/editline] [QUOTE=BeAR!);20284434]its good but all you did was use a couple of tools to unflatten land in hammer, still it's ok[/QUOTE] Can you do better then?
[QUOTE=Pdan4;20315973]Can you do better then?[/QUOTE] that is not an argument, that is a defense mechanism. it's like a chef telling someone who doesn't like their meal to cook a better one, makes no sense at all. regardless of your arguing abilities, the displacements are nice although the lighting looks very off for some odd reason
That odd reason is because there is no pitch, the angel of the light is horizontal. And yes it needs a skybox.
[QUOTE=LordTrilobite;20376812]That odd reason is because there is no pitch, the angel of the light is horizontal. And yes it needs a skybox.[/QUOTE] 1) Light is not horizontal. Dl and look at where the sun is. 2) No room.
[QUOTE=Pdan4;20387381]1) Light is not horizontal. Dl and look at where the sun is. 2) No room.[/QUOTE] The sun has nothing to do with environment light in Source. And no room for a skybox? it's rectangular, leaving space on the sides. the scale at which the skybox is increased, 16 times bigger is default, but it could just aswell be a 100 times bigger. Sure there wouldn't be much detail left, but of course there is room for a skybox.
[QUOTE=LordTrilobite;20396550]The sun has nothing to do with environment light in Source. And no room for a skybox? it's rectangular, leaving space on the sides. the scale at which the skybox is increased, 16 times bigger is default, but it could just aswell be a 100 times bigger. Sure there wouldn't be much detail left, but of course there is room for a skybox.[/QUOTE] No. I mean, The light_environment is where the sun is. This map is source limit. I know. I'm also too lazy to make one. No further edits shall be made here.
[QUOTE=Pdan4;20405963]No. I mean, The light_environment is where the sun is. This map is source limit. I know. I'm also too lazy to make one. No further edits shall be made here.[/QUOTE] You can put the light environment anywhere you want, it's the settings inside it that tell it what angle to cast.
[QUOTE=Janooba;20414642]You can put the light environment anywhere you want, it's the settings inside it that tell it what angle to cast.[/QUOTE] I know.
My reaction: 1st picture: Meh. 2nd picture: :aaaaa:
[QUOTE=Street_Wolf;20426700]My reaction: 1st picture: Meh. 2nd picture: :aaaaa:[/QUOTE] Thanks.
Too bad you can't really do anything with the mountain anyway except look at it. Sure you can climb it, but it's not fun
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