how would i make a button that plays 25 soundloops, with the soundloop changing each time you press the button, plus a button that stops the sound
i don't have experience nearly at all with all those complex entities, but i'd imagine that this would have something to do with logic_case and logic_compare
25 logic relays. All of them set to disable themselves and enable the next one. The button is set to trigger them all.
Use IronPhoenix's idea. I was going to suggest a logic_case with the PickRandomShuffle input but you have more than 16, so nevermind.
[QUOTE=Zanarias;29611258]Use IronPhoenix's idea. I was going to suggest a logic_case with the PickRandomShuffle input but you have more than 16, so nevermind.[/QUOTE]
You can use multiple logic_case, but it would be a ton more complicated.
i don't understand what do i do
i name the 25 relays r1 r2 r3 etc., what next? do i choose "disable at start" yes or no or do i enable them via trigger?
what about the sound entitys?
if i enable them all via that button, logically it would only play 1 soundloop. there is something that i haven't thought of
Ok...step by step.
Create a button and 25 logic_relays. Set 24 of them to disabled. The first one (r1) is enabled.
Onpressed R1-25 Trigger
In the relays, Ontrigger Sound Playsound
Ontrigger (current relay) disable
Ontrigger (next relay) enable
oh
it all makes sense now
[QUOTE=IronPhoenix;29612149]You can use multiple logic_case, but it would be a ton more complicated.[/QUOTE] I realized that which is why I said to go with your idea :v:
With that many loops, I'd recommend having a backward button as well.
[QUOTE=CaLeB-;29622959]With that many loops, I'd recommend having a backward button as well.[/QUOTE]
for anyone else that didn't understand this at first, the first button makes r1 got to r2, r3, r4, etc.
a backwards button would go from r4, r3, r2, r1, etc.
Not only would that be unnecessary, it would also be complicated.
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