• changes to map not being compiled
    1 replies, posted
pretty much says it all. I was making a map and during the process I made a ton of changes between two compiles, a city, mountains, dockyard and all. now when I compile I don't see errors but it isn't saving the changes. Here's the log ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\liamthespy\sourcesdk\bin\source2007\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\WWI_Source" "C:\Program Files (x86)\Steam\steamapps\sourcemods\WWI_Source\maps\test\knr_calecia" Valve Software - vbsp.exe (May 19 2009) 8 threads materialPath: c:\program files (x86)\steam\steamapps\sourcemods\WWI_Source\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\WWI_Source\maps\test\knr_calecia.vmf Patching WVT material: maps/knr_calecia/blend_mud/blend_muddark_dirtbrown_wvt_patch Patching WVT material: maps/knr_calecia/blend_dirt/blend_grass_field_dirtbrown_wvt_patch Patching WVT material: maps/knr_calecia/lostcoast/nature/blendstonepathweeds001a_wvt_patch Patching WVT material: maps/knr_calecia/blend_mud/blend_mudbrown_dirtgreen_wvt_patch Patching WVT material: maps/knr_calecia/blend_mud/blend_mudbrown_grass01_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\liamthespy\sourcesdk\bin\source2007\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\WWI_Source" "C:\Program Files (x86)\Steam\steamapps\sourcemods\WWI_Source\maps\test\knr_calecia" Valve Software - vvis.exe (May 19 2009) 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\maps\test\knr_calecia.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\maps\test\knr_calecia.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\maps\test\knr_calecia.prt ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\liamthespy\sourcesdk\bin\source2007\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\WWI_Source" "C:\Program Files (x86)\Steam\steamapps\sourcemods\WWI_Source\maps\test\knr_calecia" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\maps\test\knr_calecia.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.84 seconds) 10902 faces 20 degenerate faces 15204369 square feet [2189429248.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) Build Patch/Sample Hash Table(s).....Done<0.2527 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 462/8192 5544/98304 ( 5.6%) brushsides 5214/65536 41712/524288 ( 8.0%) planes 5190/65536 103800/1310720 ( 7.9%) vertexes 15235/65536 182820/786432 (23.2%) nodes 4624/65536 147968/2097152 ( 7.1%) texinfos 278/12288 20016/884736 ( 2.3%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 10902/65536 610512/3670016 (16.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1556/65536 87136/3670016 ( 2.4%) leaves 4626/65536 148032/2097152 ( 7.1%) leaffaces 12498/65536 24996/131072 (19.1%) leafbrushes 2909/65536 5818/131072 ( 4.4%) areas 2/256 16/2048 ( 0.8%) surfedges 54765/512000 219060/2048000 (10.7%) edges 28973/256000 115892/1024000 (11.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 644/32768 6440/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 11295/65536 22590/131072 (17.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 16005652/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1828/393216 ( 0.5%) LDR ambient table 4626/65536 18504/262144 ( 7.1%) HDR ambient table 4626/65536 18504/262144 ( 7.1%) LDR leaf ambient 2153/65536 60284/1835008 ( 3.3%) HDR leaf ambient 4626/65536 129528/1835008 ( 7.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2460 ( 0.0%) pakfile [variable] 213439/0 ( 0.0%) physics [variable] 173900/4194304 ( 4.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 26590 Writing c:\program files (x86)\steam\steamapps\sourcemods\wwi_source\maps\test\knr_calecia.bsp 19 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\WWI_Source\maps\test\knr_calecia.bsp" "c:\program files (x86)\steam\steamapps\sourcemods\WWI_Source\maps\knr_calecia.bsp"
It just looks like vbsp isn't finishing.
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