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I'm making a very simple map with hammer editor of SFM,but the hammer always says "LoadPortals: couldn't read".
I searched for the leakage but there's no pointfiles for my map and I think that means there's no leakage in my map.
How can I solve this?? Sorry for my bad English.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials
Loading C:\Users\sakasakun\Desktop\deskwork\mapprojects\scenebuild1.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2695 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 2
Reduced 2 texdatas to 2 (45 bytes to 45)
Writing C:\Users\sakasakun\Desktop\deskwork\mapprojects\scenebuild1.bsp
0 seconds elapsed
8 threads
reading c:\users\sakasakun\desktop\deskwork\mapprojects\scenebuild1.bsp
reading c:\users\sakasakun\desktop\deskwork\mapprojects\scenebuild1.prt
LoadPortals: couldn't read c:\users\sakasakun\desktop\deskwork\mapprojects\scenebuild1.prt
**** leaked **** ←WTF is this? Where's the leakage???? There's no pointfiles for this map! How can there be leakages in such a very very simple map???
[editline]30th March 2014[/editline]
PS:I googled and got some threads about this issue,but I can't find any solutions. That's why I made this thread.
You need to have an entity in the map silly. A player spawn or something.
[QUOTE=Firegod522;44391911]You need to have an entity in the map silly. A player spawn or something.[/QUOTE]
Thank you for your fast reply. The issue's solved. Thank you.
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