please more to the last post I made which is on page two
I expected a shitty fullbright 5 seconds map but this is just fucking AWESOME!
[QUOTE=Cowhunter;15588743]OK so here are 2 images of my first map its not close to being done but I want to know what you guys think of it.
[img]http://img141.imageshack.us/img141/7059/asdeso.jpg[/img]
[img]http://img141.imageshack.us/img141/5135/asdfnfl.jpg[/img]
I have working spawn zones for one teams its going to be a CF map but I cant think of a name to name it will post most images some time soon.
is it just me or you cant put props in the game right now because of some bug when they updated last because I would like to use more props then blocks/displacements[/QUOTE]
I think the gameplay area is too crowded for a TF2 map.
And yes, valve broke the proper model viewer in their last update. Go to tools>options and then uncheck use VGUI model browser to use the old one, which is crap, but works.
That is amazing.. I, w... words can't even describe it. Great job on first map. I hope to see the finished product soon :D
metallics you are right some places of the map are a bit to crowded but its not finished yet right now I am working on the back way into the bass I do not want to make it so there is only one way in and out which would be dumb. lol
Wow, that's really good for a first map. :O
I like it. Very good for a first map.
I'd suggest making those pillars less thin.
Pretty nice.. Although, you should change the lights a bit, because there are just too many.
Very good for a first map.
As DemonDog said you should make the pillars thicker.
Add light sources (i.e. lamps, not just lights coming out of the walls)! It looks really good a for a first map, though. And move the lights a bit further away from the walls (will make it look more realistic, not make it seem like they're burning the wall :p)
lol ya they do look like they are burning a hole in the wall lol i will get back to in when I get some more free time.
The pillars need to be wider so spies can use them.
Artistic for you!
jesus, kudos man...
Lighting sources, and try not to get that incredi-bright area around the light entity.
Holy fuck, Either this man has pure experience, learned, or just went and done a map and it looked like this fucking awesome map. Artistic!
[url]http://www.moddb.com/games/half-life-2/tutorials/advanced-lighting[/url]
Work on your lighting, and add more props / texture variation to the room in general. Good job though, I like the sense of symmetry you have. Keep it up.
Good start!
First map with built cubemaps!?
Those lights spots are a bit weird on the walls.
Nice map for a first timer.
i can even make a room im a noob at mapping
very good job! my first map was a full bright block bunker deep underground with a func_door as an elevator with a hang out area. nice work! you have potential.
OK guys I just got done adding some more stuff to the map fixing some lighting and adding props here are the pic.
[img]http://img4.imageshack.us/img4/3735/testmap34.jpg[/img]
[img]http://img4.imageshack.us/img4/65/testmap35.jpg[/img]
[img]http://img4.imageshack.us/img4/6130/testmap33.jpg[/img]
this pic is the same room from the first one I posted but I removed the pillars I made and added some prop
pillars tell me which one you guys like better
[img]http://img4.imageshack.us/img4/2534/testmap31.jpg[/img]
[img]http://img269.imageshack.us/img269/6497/testmap311.jpg[/img]
[img]http://img269.imageshack.us/img269/3379/testmap310.jpg[/img]
[img]http://img269.imageshack.us/img269/8279/testmap39.jpg[/img]
[img]http://img269.imageshack.us/img269/588/testmap38.jpg[/img]
same with this pic I removed the pillars I made and replaced them with props
[img]http://img269.imageshack.us/img269/7264/testmap36.jpg[/img]
hope you guys like the pics I know I do and today is my birthday I can now vote lol
Well happy b-day
ANd thats looks great good work. Maybe a little work on the textures on the outside areas but other then thats it great.
Seems like you've got the hang of things! Nice work!
[url]http://www.interlopers.net/index.php?page=tutorials&id=17779[/url]
Give that a read, should help improve the lighting.
OK that should help a lot but I have ran into a problem with the 3d skybox and some trigger_hurts and func_dustcloud I used in the pit below the bridge in the mild of the map where I dont want people going to.
here is the pic of the skybox messing up more like the props I used
[img]http://img55.imageshack.us/img55/7373/testmap4bothteams1p.jpg[/img]
and here is the pic of the func_dustcloud and the trigger_hurt
[img]http://img55.imageshack.us/img55/7685/testmap4bothteams2e.jpg[/img]
the func_dustcloud and the trigger_hurt started to mess up when I added the 3d skybox and I think the problem with the props are is because I used prop_detail and not a prop_static I could be wrong which is why I am posting it here.
and I am not sure if you can tell but I did set the light_environment brightness to 50 down from 200 I think I am going to put it back at 200 because it looked a bit better but thats just me.
and when I put the Compile log in the [url]http://www.interlopers.net/index.php?page=errors[/url] Compile log checker here it says I have no errors and all is fine and I have used the check for problems in the hammer and it finds nothing so I do not know whats going on hope you guys can help
I don't know about the props or the uhm trigger hurt.
is the problem that it still shows up in game?
LOL I fixed it I remade the trigger_hurt and the Func_duskcloud and made the props in the 3d skybox prop_static now. props are now showing up in game and are not mess up and the fog aka func_duskcloud is now working lol to bad I did not think of doing that sooner.
you guys should see the map released in the next day or two maybe three
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