I made a surf ramp which is all smooth, no gaps, raised parts etc. but when I compile it and try it out these annoying things are added in without me doing anything. It seems to be distorted, perhaps by the portal and map being split up into sections?? This is it in hammer...
[IMG]http://img690.imageshack.us/img690/9348/hammer2011041316055721.png[/IMG]
[IMG]http://img402.imageshack.us/img402/7393/straightstill.png[/IMG]
[IMG]http://img571.imageshack.us/img571/8411/straight.png[/IMG]
And after compiling...
[IMG]http://img215.imageshack.us/img215/1100/hl22011041316443067.png[/IMG]
[IMG]http://img29.imageshack.us/img29/4265/hl22011041316444018.png[/IMG]
[IMG]http://img694.imageshack.us/img694/4494/hl22011041316445210.png[/IMG]
It even happened over here...
[IMG]http://img855.imageshack.us/img855/6062/hl22011041316450554.png[/IMG]
This is so annoying, I'd really appreciate some help :(
There's a mapping section for a reason.
Despite this not being in the mapping section, as I expect a mod will move it, the most likely issue is that they are invalid solids. In hammer, go to Tools and Check For Problems. If it comes up with Invalid Solid, then you have done something with vertex manipulation that has screwed up. I, to this day, am still unsure of how to fix the problem or what causes it in the first place, and have had it many times myself.
The reason I didn't put it there was because it was garrysmod mapping which doesn't do many surf maps, that's why, I did think about where to put it and was bearing in mind the people who complain about thread placement. Apparently no enough -.-
Thanks for your reply, I'll try not to manipulate as much then. That might help.
It's mapping for any Source game.
Press alt+P to check for errors. The brushes might be an invalid shape.
[QUOTE=Zyx;29194613]Press alt+P to check for errors. The brushes might be an invalid shape.[/QUOTE]
What even causes an invalid shape or brush?
[QUOTE=Ugrd;29197747]What even causes an invalid shape or brush?[/QUOTE]
Usually being an idiot with the carve tool, though sometimes it happens when you use the vertex manipulator tool wrong. I still don't quiet know myself.
And non convex brushes
[QUOTE=Esrange;29197816]Usually being an idiot with the carve tool, though sometimes it happens when you use the vertex manipulator tool wrong. I still don't quiet know myself.[/QUOTE]
it's usually concave solid brushes
[editline]l[/editline]
:ninja:
[QUOTE=Juniez;29198512]it's usually concave solid brushes
[editline]l[/editline]
:ninja:[/QUOTE]
This.
Even though a brush may not seem concave, Hammer editor still deems it invalid if it is in the SLIGHTEST BIT concave.
[QUOTE=~ZOMG;29193919]It's mapping for any Source game.[/QUOTE]
Not even source all the time :)
Hm.. I'm stumped here, they aren't invalid concaved brushes at all, they just seem to keep doing this... I've even redownloaded sdk and remade the ramp countless times D: The vertices of each section of the ramp are on the same point if that is important to know.
EDIT: Well, turns out after compiling hammer changes the vmf as well to make vertices out of line again.
Which means they are invalid in some way. Hammer does the same if you make a sphere.
So that means I can't have them in line? I can't have a smooth ramp? There must be a specific way to do it then. Could someone show me how? All tutorials I've checked after these problems just say copy, paste and manipulate. They don't have these issues.
I once had a go at making a surf map and from what I remember there isn't a way to get around that issue. If you look at surf maps they're all made out of prisms overlapping. It's tacky but it looked like it was the only way that worked.
[QUOTE=Koi;29220649]So that means I can't have them in line? I can't have a smooth ramp? There must be a specific way to do it then. Could someone show me how? All tutorials I've checked after these problems just say copy, paste and manipulate. They don't have these issues.[/QUOTE]
Use the arch tool? Overlapping brushes isn't the best of the ideas.
Split the cube brushes into two triangles and you won't have to worry about concave brushes.
I don't think this is a result of concave/convex brushes. More likely due to the fact your mapping off the grid, if the points aren't in line with the 1 size grid, then when the map is compiled they will snap to the nearest point on this grid, therefore throwing your brushes off line. Use vertex manip to keep them in line with the grid.
I make surf maps, never had this problem. What I do, is make the ramp with the nodraw texture, rotate it, copy+paste another one, then use Ctrl+M to rotate it 2-10 degrees. Repeat as necessary.
It does seem like it is a bad way to do things, but it is the only way that it will work. Just make sure that you turn your ramp into a "func_detail"after you're done with it.
Vertex editing doesn't work at all with surf maps.
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