• Propper Issue
    2 replies, posted
The Prop Spawns as a Effect, with no Collisions what am i doing wrong? Hammer Compile [CODE] ** Executing... ** Command: E:\Steam\SteamApps\common\SourceSDK\bin\source2007\bin\propper.exe ** Parameters: -game "E:\Steam\steamapps\SourceMods\propperconfiguration" "c:\users\devin\desktop\garrysmod stuffs\map\house collection\css rips\cs_compound_longhouse" Propper 0.31 by Carl Foust. Adapted from vbsp.exe by Valve Software. (Aug 19 2012) 8 threads materialPath: E:\Steam\steamapps\SourceMods\propperconfiguration\materials Loading c:\users\devin\desktop\garrysmod stuffs\map\house collection\css rips\cs_compound_longhouse.vmf =============================== Creating model: "props/generated_prop" =============================== Building mesh... What? Material: metal/metaldoor018a - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metaltruss025a - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metaltruss027b - LightmappedGeneric converted to vertexlitgeneric. What? Material: tools/toolsnodraw - Material deemed invisible. No conversion needed. What? Material: metal/metalwall032b_cheap - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metalwall070b_cheap - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metalwall032a_cheap - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metalwall032c_cheap - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metalwall070f_cheap - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metalwall070e_cheap - LightmappedGeneric converted to vertexlitgeneric. What? Material: glass/glasswindow002e - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metaldoor061a - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metaltrack001a - LightmappedGeneric converted to vertexlitgeneric. What? Material: concrete/concretefloor025a - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metalwall014a_cheap - LightmappedGeneric converted to vertexlitgeneric. What? Material: glass/glasswindow008a - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metalwall001c_cheap - LightmappedGeneric converted to vertexlitgeneric. What? Material: metal/metalwall032e_cheap - LightmappedGeneric converted to vertexlitgeneric. Writing c:\propsource\props/generated_prop_ref.smd 1020 triangles written. ------------------------ Writing c:\propsource\props/generated_prop.qc Done. Compiling the model: studiomdl.exe -game "E:\Steam\steamapps\SourceMods\propperconfiguration\" "c:\propsource\props/generated_prop.qc" ---Please Wait--- Studiomdl complete! 1 second elapsed [/CODE] The Prop Entity Setup [IMG]http://i743.photobucket.com/albums/xx77/depuydevin/Setup_zps5724f06b.png[/IMG] I Noticed the Collision Mesh, but it said That it will use the one that is included with the mesh What am I doing wrong (im porting to garrysmod) [editline]1st April 2014[/editline] Anyone?
You must name the "propper_model" for example "Bob" Then set the Physics Mesh to "Bob"
[url]http://www.tophattwaffle.com/configuring-propper-for-steampipe/[/url]
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