The Prop Spawns as a Effect, with no Collisions
what am i doing wrong?
Hammer Compile
[CODE]
** Executing...
** Command: E:\Steam\SteamApps\common\SourceSDK\bin\source2007\bin\propper.exe
** Parameters: -game "E:\Steam\steamapps\SourceMods\propperconfiguration" "c:\users\devin\desktop\garrysmod stuffs\map\house collection\css rips\cs_compound_longhouse"
Propper 0.31 by Carl Foust. Adapted from vbsp.exe by Valve Software. (Aug 19 2012)
8 threads
materialPath: E:\Steam\steamapps\SourceMods\propperconfiguration\materials
Loading c:\users\devin\desktop\garrysmod stuffs\map\house collection\css rips\cs_compound_longhouse.vmf
===============================
Creating model: "props/generated_prop"
===============================
Building mesh...
What?
Material: metal/metaldoor018a - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metaltruss025a - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metaltruss027b - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: tools/toolsnodraw - Material deemed invisible. No conversion needed.
What?
Material: metal/metalwall032b_cheap - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metalwall070b_cheap - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metalwall032a_cheap - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metalwall032c_cheap - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metalwall070f_cheap - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metalwall070e_cheap - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: glass/glasswindow002e - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metaldoor061a - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metaltrack001a - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: concrete/concretefloor025a - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metalwall014a_cheap - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: glass/glasswindow008a - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metalwall001c_cheap - LightmappedGeneric converted to vertexlitgeneric.
What?
Material: metal/metalwall032e_cheap - LightmappedGeneric converted to vertexlitgeneric.
Writing c:\propsource\props/generated_prop_ref.smd
1020 triangles written.
------------------------
Writing c:\propsource\props/generated_prop.qc
Done.
Compiling the model:
studiomdl.exe -game "E:\Steam\steamapps\SourceMods\propperconfiguration\" "c:\propsource\props/generated_prop.qc"
---Please Wait---
Studiomdl complete!
1 second elapsed
[/CODE]
The Prop Entity Setup
[IMG]http://i743.photobucket.com/albums/xx77/depuydevin/Setup_zps5724f06b.png[/IMG]
I Noticed the Collision Mesh, but it said That it will use the one that is included with the mesh
What am I doing wrong
(im porting to garrysmod)
[editline]1st April 2014[/editline]
Anyone?
You must name the "propper_model" for example "Bob"
Then set the Physics Mesh to "Bob"