• how do i use these textures
    8 replies, posted
[url]http://www.garrysmod.org/downloads/?a=view&id=49958[/url] i don't know where to to put them and how to use them...
Put them in *game name*/*game suffix*/materials.
they still show up as pink and black checkers is hammer
Open up the vmt and check the directory, either change it or make it.
dont work... I looked at the texture, Its just bubbles, And some code i dont understand. also, Its black ingame
In the code, what is the directory?
i dont know [code] "LightmappedReflective" { "$RefractTexture" _rt_WaterRefraction "$ReflectTexture" _rt_WaterReflection "$normalmap" "nature/water_cc_norm" "$REFRACTTINT" "{0 255 150}" "$refractamount" 0.1 "$reflectamount" 0.1 "$fresnelpower" 2 "$bluramount" 2 "$scale" "[2 2]" "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" 25.00 } "TextureScroll" { "texturescrollvar" "$bumpTransform" "texturescrollrate" 0.2 "texturescrollangle" 90.00 } } } [/code] [editline]02:33PM[/editline] Anyone?
Ok, the normal map (that's the bluey texture) called water_cc_norm should be in *game name*/*game name suffix*/materials/nature. The textures _rt_waterrefraction/reflection should be in *game name*/*game name suffix*/materials.
ah, Will try [editline]03:00PM[/editline] wait what? i have two files, a_water_custom water_cc_normal what file is rt_waterrefraction/reflection
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