• Shadow Effect. Your opinion...
    7 replies, posted
I always wondered how this was done, so I came up with my own way of doing it. I used the block_light texture and placed them over the grating leaving gaps in the appropriate places. Is this how this is supposed to be done if not is this a "good mapping" technique? Here some examples of what I mean: [url]http://www.meikledesign.co.uk/host/screenshots/shadows.jpg[/url] [url]http://www.meikledesign.co.uk/host/screenshots/shadows2.jpg[/url]
Looks pretty nice, but all the block_lights to match up with a grill will probably drain incredibly on your brush limit if you were to do something like this for a full scale map. But a nice effect for a small "Show-offy" map!
I've heard that this reduces performance greatly when used a lot in a map (correct me if I'm wrong.) Would be cool for certain areas, but this isn't something to be used much. [editline]edit[/editline] It looks really cool, though.
isn't that what projected textures do, but more optimised and easier? ..Although I never tried to make them work...
Dead chicken is right. Its better for performance doing it this way. You do give up compile time though. Also a better way of doing this probably would be to make a catwalk model and then adding forcetextureshadow to light.rad for it. Then compiling with -textureshadows.
[QUOTE=Firegod522;30100217]Dead chicken is right. Its better for performance doing it this way. You do give up compile time though. Also a better way of doing this probably would be to make a catwalk model and then adding forcetextureshadow to light.rad for it. Then compiling with -textureshadows.[/QUOTE] FUcking ninjad
[QUOTE=Deadchicken;30100143]isn't that what projected textures do, but more optimised and easier? ..Although I never tried to make them work...[/QUOTE] Hmm, just had a quick look about this. Will try it out.
Or just make a texture (or 2, walls and floor) that contain the "Shadow" (Apply as an overlay) Its that alot of CSS maps did and it looks pretty damn good. [img]http://dl.redcityreloaded.com/files/1/public/de_nuke0000.png[/img] Some of my own stuff using them. (comparison) [IMG]http://dl.redcityreloaded.com/files/1/public/with_fake_shadows.png[/IMG] [IMG]http://dl.redcityreloaded.com/files/1/public/without_fake_shadows.png[/IMG] (Just noticed that I should switch that Skip for Hint :P) [IMG]http://dl.redcityreloaded.com/files/1/public/without_fake_shadows_lightmapgrid.png[/IMG] [IMG]http://dl.redcityreloaded.com/files/1/rp_hometown_20110008.png[/IMG]
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