[url=http://steamcommunity.com/sharedfiles/filedetails/?id=237527706]Download.[/url]
Another GTA 2 map remake.
-It's 1:1.
-It has paintable skybox.
-It is interesting and nice to explore.
-It can be used for TTT, RP, DM, races and stuff.
-Please, subscribe, rate and comment. Also subscribe to me if you want to see new addons of mine.
[t]http://puu.sh/7rv8H.jpg[/t]
[t]http://puu.sh/7rva6.jpg[/t]
[t]http://puu.sh/7rvbl.jpg[/t]
[t]http://puu.sh/7rvcS.jpg[/t]
[t]http://puu.sh/7rveR.jpg[/t]
[img]http://gtamp.com/text/gta2text.php?font=2&text=Also+paintable+skybox.&png[/img]
[t]http://puu.sh/7rv5q.jpg[/t]
Did you make sure mat_fullbright was set to 0?
[QUOTE=Firegod522;44189981]Did you make sure mat_fullbright was set to 0?[/QUOTE]
Eleven times. Tested it with a friend.
Have you checked for leaks? How many brushes have you used?
[QUOTE=code_gs;44190783]Have you checked for leaks? How many brushes have you used?[/QUOTE]
No pointfile, no leaks, around 3-4k brushes.
[QUOTE=I'm great;44190953]No pointfile, no leaks, around 3-4k brushes.[/QUOTE]
vrad could be crashing, or garrysmod hates it. Try raising lightmap scale?
[QUOTE=Stiffy360;44191622]vrad could be crashing, or garrysmod hates it. Try raising lightmap scale?[/QUOTE]
My first map was smaller, but was max brushed and there was lighting, so that's not the problem. Not sure about grad though, it crashed when I set lightmap scale to 8. Then switched back to 16.
Post your compile log, perhaps we can find the problem. :p
[code]materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\gm_hiddensurprise.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material GTA2/WATER is depending on itself through materialvar $bottommaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\gm_hiddensurprise.prt...Building visibility clusters...
done (0)
material "skybox/paintedrt" not found.
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (9) (1246616 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1088 texinfos to 950
Reduced 277 texdatas to 275 (7428 bytes to 7339)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\gm_hiddensurprise.bsp
11 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\gm_hiddensurprise.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\gm_hiddensurprise.prt
2802 portalclusters
9248 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 91543 visible clusters (1.31%)
Total clusters visible: 6966645
Average clusters visible: 2486
Building PAS...
Average clusters audible: 2797
visdatasize:1977676 compressed from 1972608
writing c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\gm_hiddensurprise.bsp
7 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\gm_hiddensurprise.bsp
15263 faces
1 degenerate faces
19051028 square feet [2743347968.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
15262 patches before subdivision
756770 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8[/code]
Vrad is definitely crashing, raise lightmap to 32 or higher.
New screenshots:
[t]http://puu.sh/7rv5q.jpg[/t]
[t]http://puu.sh/7rv8H.jpg[/t]
[t]http://puu.sh/7rva6.jpg[/t]
[t]http://puu.sh/7rvbl.jpg[/t]
[t]http://puu.sh/7rvcS.jpg[/t]
[t]http://puu.sh/7rveR.jpg[/t]
Download link tommorow.
Added Download link.
GTA RP coming soon..
[QUOTE=Netheous;44263400]GTA RP coming soon..[/QUOTE]
Already working on 3rd, the biggest gta 2 MP map.
[QUOTE=I'm great;44263454]Already working on 3rd, the biggest gta 2 MP map.[/QUOTE]
Remake GTA:VC map, I dare you.
[QUOTE=Netheous;44264184]Remake GTA:VC map, I dare you.[/QUOTE]
Tried, it's too big. I even tried to fit in atleast one island in grid, hammer grid is just too small
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