• Untitled Rp map
    21 replies, posted
There seems to have been alot of rp maps here lately, and there is definitely no way that i can top them all. But i sincerely hope, not only for you to like my map, but also for you to give me som nice juicy constructive critisism. I started making this map for my friend, who owns an rp server, it's actually quite good, but then i started considering other possibilitys. But without further information i'll show you some pictures of the map. [img_thumb]http://img861.imageshack.us/img861/9440/explain.png[/img_thumb] First picture here shows the layout of the town.. It was made as i went along so it is not at all thought out. [img_thumb]http://img29.imageshack.us/img29/9838/hl22011051619245908.png[/img_thumb] [img_thumb]http://img811.imageshack.us/img811/5096/hl22011051619254727.png[/img_thumb] [img_thumb]http://img542.imageshack.us/img542/6278/hl22011051619273412.png[/img_thumb] [img_thumb]http://img23.imageshack.us/img23/7374/hl22011051619292944.png[/img_thumb] [img_thumb]http://img135.imageshack.us/img135/637/hl22011051619291174.png[/img_thumb] [img_thumb]http://img851.imageshack.us/img851/2920/hl22011051619270003.png[/img_thumb] This is actually kind of stupid of me, because i always hit a dead end when i post to Facepunch. This is to prove my theory wrong and also to shed some more light on my map. Maybe you've got a suggestion, maybe not? Post down below and let me hear your oppinion. But please be constructive, or maybe you should just point out good things. That's up to you! And later i will add a 3d skybox, some more areas, some more polished buildings, buildings with actual props and some improvements to the landscape.
Not bad. Needs work in certain areas though.
[QUOTE=chill_dude;29867841][img_thumb]http://img851.imageshack.us/img851/2920/hl22011051619270003.png[/img_thumb][/QUOTE] This part of the map seems very blocky.
Change the skybox texture, make the lighting steeper and change the angles from a right angle. It will give more interesting shadows and make it seem more natural. Also, try varying the base level a bit, drop down the road brushes by 8 units to make the pavement stand out. Although it does look a bit blocky, it's made very well IMO, well done.
Very nice start.
OK it looks pretty good, it is blocky in some areas, I suggest you use so displacements on that bank to make some parts higher than others so i recedes to the water line slowly and at different places. Also displace the cliff that always makes it look better. Also the underground lighting could be more smooth so that its not a defined circle, I recommend setting the 50% fade and max distance a bit higher. Other than making it less square, improving the lighting and doing some general touching up it looks good!
Those expensive apraments looks like a soviet block.
It's look better than a lot of generic RP maps, but it's a good start. The cliffs need displacements though. It does look a bland bland in some areas too.
[QUOTE=oskutin;29910915]Those expensive apraments looks like a soviet block.[/QUOTE] Although in some russian states, the soviet block would probably be the nice apartments.
It's..... Dull...
It's only dull because its using the HL2 base textures (which everyone here has ppractically memorised), the buildings are blocky because source is like that (please don't brink briscoe or masterdonut into this) and it doesn't have many models in it. All it needs is more time spent on details.
I think it needs more models, you should think about using Counter-Strike: Source, that has some great urban models and textures and almost everyone who plays RP has it. Even Downtown uses things from CSS.
[QUOTE=RustyC;29927937]It's only dull because its using the HL2 base textures (which everyone here has ppractically memorised), the buildings are blocky because source is like that (please don't brink briscoe or masterdonut into this) and it doesn't have many models in it. All it needs is more time spent on details.[/QUOTE] You're right about the textures - they're not bad but we've all seen them so many times before. I don't agree with blaming source for blockiness though. You can make realistic buildings with this engine if the mapper can be bothered and if there's not too many of them.
[QUOTE=antimonycat;29931950]You're right about the textures - they're not bad but we've all seen them so many times before. I don't agree with blaming source for blockiness though. You can make realistic buildings with this engine if the mapper can be bothered and if there's not too many of them.[/QUOTE] ergo my last sentence...
[QUOTE=RustyC;29934990]ergo my last sentence...[/QUOTE] but the statement "the buildings are blocky because source is like that" is still pretty crap.
not that bad actually
Source mapping is fundamentally made of block shaped brushes, its unavoidable. The only way to break it up is with clever use of models or textures. Images of four of the most developed source mods ever made:- [img_thumb]http://media.moddb.com/images/mods/1/12/11975/dm_raindrop0032.jpg[/img_thumb] [img_thumb]http://media.moddb.com/images/mods/1/11/10962/media08.jpg[/img_thumb] [img_thumb]http://www.littlelostpoly.co.uk/devblog/wp-content/uploads/2009/09/lighthouse_002.jpg[/img_thumb] [img_thumb]http://www.interlopers.net/images/news/neotokyo02.jpg[/img_thumb] All of them have sharp perpendicular edges, characteristic of source, mainly because its a BSP engine. Its not a bad thing, you just need to accept that source maps will always be blocky to some degree.
I think you've misunderstood. When people say a map looks blocky, they mean it's overly simplistic, rushed and undetailed - not because the map geometry has perpendicular edges. None of those examples you've shown would be considered blocky at all
well if thats what you meant by blocky, I'd have to agree with you.
[QUOTE=RustyC;29947184]well if thats what you meant by blocky, I'd have to agree with you.[/QUOTE] Mapping Lango... You'll get use to it.
I've been here 4/5 years but only signed up recently. To be fair, if you mean simplistic, say simplistic. Blocky means "to portray characteristics of a block". In some sense, telling someone their map is blocky isn't very helpful.
[QUOTE=RustyC;29963616]I've been here 4/5 years but only signed up recently. To be fair, if you mean simplistic, say simplistic. Blocky means "to portray characteristics of a block". In some sense, telling someone their map is blocky isn't very helpful.[/QUOTE] But it is both, Source doesn't have to be blocky. But in this case it is. Your definition of blocky can be applied to anything if you think Source has to be blocky.
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