• NPC Strength issue
    2 replies, posted
I had originally posted this over at the official Steam community forums, but I realize that's like trying to get a good job in my hometown (not gonna happen). I need to parent one object, which has collision, and can animate to another. Seeing as prop_physics can't animate, and prop_dynamic loses it's collision when parented, the only other possibility I could think of would be an NPC. The problem, however, is that the only NPCs that can use a custom model easily have extremely low health. This NPC needs to be able to withstand a rocket. The reason for this is, it has to fire an output upon taking damage. I need help with this, is there even a solution?
Make a filter_damage_type to only allow some random damage type that the npc will never encounter and set the npc's damage filter to it.
I thought about that too, but that brought up a problem that I really should have mentioned in the first post. I also need the npc to fire an output on taking damage.
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