I'm about to finish up a demo for a future mod i'm making.
I have one problem though. I have a trigger_once at the end of the map which triggers a fade to black prop, displays my name, and ends the game.
Problem is, the game isn't ending(game_end) and the screen isn't fading to black(prop_dynamic).
I'm using the "fadein" model if it helps.
Any help would be appreciated.
Oh yeah, the text displays correctly, so i know it's not the trigger.
For the fade you need env_fade
and instead of game_end you could use a point_clientcommand and give it this input:
OnStartTouch - Point_clientcommand - Command - Disconnect
And use one of the two mega threads next time.
[QUOTE=Zyx;29963556]For the fade you need env_fade
and instead of game_end you could use a point_clientcommand and give it this input:
OnStartTouch - Point_clientcommand - Command - Disconnect
And use one of the two mega threads next time.[/QUOTE]
Thanks, i'll try this.
Yeah, I had to do this for a map. Worked well, but only in EP2.
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