• [Help needed] Displacement/View distance (Fog)
    5 replies, posted
Is it possible to have an [B]extreme[/B] ammount of displacements in your map if you have a very low view distance (Fog)? (I'm making a down-scaled map for a gamemode, the player is at 20% of original size)
No. Fog only helps with rendering, it won't circumvent the hammer limits.
You'd have to use bigger displacements, meaning less detail. So it's a choice between size or detail.
[QUOTE=PacX;20572358]Is it possible to have an [B]extreme[/B] ammount of displacements in your map if you have a very low view distance (Fog)? (I'm making a down-scaled map for a gamemode, the player is at 20% of original size)[/QUOTE] One wonders what you are doing to hit the displacement limit? It's 2048, even covering the entire grid with 800x800 displacements you only get about 1500.
I assume because he's making everything smaller, he's want a stupid amount of detail, meaning small displacements with high powers.
I only use displacements in some places. I figured I don't need this much. :D
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