I've been mapping for Source for quite some time, but I want to try something bigger and better.
However I have no experience with UDK or anything for that matter would it be a good idea to try it out?
I don't know how to make models or textures and AFAIK the unreal engine is mostly model based, can anyone who has experience with UDK give me any tips?
Sorry if I am posting in the wrong forum.
I does have support for a lot of BSP based functions but it is much better to just use models. I think I remember hearing somewhere that the use of models is better optimized. Not sure on that though.
That aside it is a really great tool.
I'd prepare to be doing more of a make-and-place model oriented work ethic rather than brush geometry.
[QUOTE=Magman77;44581864]I'd prepare to be doing more of a make-and-place model oriented work ethic rather than brush geometry.[/QUOTE]
I find working with modular meshs is more easier then dealing with udks brushes.
I'd be inclined to agree.
If you have modeling experience and can create your own assets for UDK, then the possibilities are endless. Otherwise, you'll find it hard to do anything.
UDK's (all Unreal Engines') brushes are strict order-based operations. Basically, you're stacking subtracts, adds, xors, etc. Unlike in a lot of brush-based editors, there's an understanding of 'negative space' as well. You can make a room that you can only see from the inside o.o
Unreal Engine is just awesome, if you want to master it out, I recommend to you to learn a 3D modelling program, as well as texturing and animating.
Look at this examples with the new UE4:
[video=youtube;CZc-gECZOgw]http://www.youtube.com/watch?v=CZc-gECZOgw[/video]
[video=youtube;gtHamLNPXyk]http://www.youtube.com/watch?v=gtHamLNPXyk[/video]
[video=youtube;q3dX54uBbUY]http://www.youtube.com/watch?v=q3dX54uBbUY[/video]
If you want to try out other engines there's Unity3D, CryEngine, Leadwerks, iDTech4 and more.
Yeah I might just start learning modeling so I can use the unreal engine.
I might add that on top of UE3's current fantastic shader and render system, the flexibility it offers for mesh manipulation is absolutely wonderful. It makes general-purpose models very versatile and you can get a lot done with very little content.
[editline]20th April 2014[/editline]
That said, I haven't even tried UE4 yet, and from what I hear they're offering it for dirt cheap.
[QUOTE=Magman77;44598024]
That said, I haven't even tried UE4 yet, and from what I hear they're offering it for dirt cheap.[/QUOTE]
20 bucks a month I believe.
[QUOTE=T Unit959;44599501]20 bucks a month I believe.[/QUOTE]
Yes, and you can cancel the monthly payment and still use the engine, without future updates.
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