• Portal 2 Authoring Tools released
    112 replies, posted
[img]http://www.thinkwithportals.com/images/blog_hammer.jpg[/img] [quote]Today we're opening up the beta of the Portal 2 Authoring Tools to everyone! It's available as a free download for all owners of the PC version of Portal 2 and can be found under the "Tools" tab in Steam. The Portal 2 Authoring Tools include versions of the same tools we used to make Portal 2. They'll allow you to create your own singleplayer and co-op maps, new character skins, 3D models, sound effects, and music. Here's what's included: - Updated version of Hammer, the Source level editor - Updated Faceposer - Example maps and instances to help build new maps - Updated suite of command-line compiling utilities If you want to get started on the beta, we suggest joining two mailing lists: [url=http://list.valvesoftware.com/mailman/listinfo/p2mapper]Portal 2 List[/url] [url=http://list.valvesoftware.com/mailman/listinfo/hlmappers]General Source List[/url] This is beta software, so if you have any problems or issues, please send them to the p2mapper email list. Get out there and show us what devious puzzles you've all been brainstorming![/quote] [url]http://www.thinkwithportals.com/blog.php?id=5443&p=1[/url] Get cracking!
Fucking sweet as soon as I'm back home for good I'm going to download and more than likely get mappers block.
Holy Fuck! We can create new character skins, 3D models, SFX and Music! Source Level Editor is kind of a generic name, but oh well, it doesn't matter Update faceposer for Vista/7 :) Sample maps, useful. I hope this is as good as it sounds
Well, they did make it easier to use, in a way... I've been just browsing through the instances, and there's instances for literally [I]everything.[/I] Observation rooms, lights of all kind and colour, moving panels and non-moving panels and puzzle elements and entire test chambers... Shit's crazy.
i was just wondering what the new tool in my steam menu was. i saw one had been added but i didnt know what it was.
Time to create some awesome co-op maps.
Fuck, Once i have it, Im Not sure what to do with it... This feels just how i felt when the Left 4 Dead SDK came out.
Now i'm planning my map. I'ts not going to be teschamber. [editline]11th May 2011[/editline] Should i go for oilrig? [editline]11th May 2011[/editline] Turnig gels in to oil :v:
I don't think that the authoring tools work on XP, seeing as everyone else that I know that uses XP can't use it... Well, time to upgrade to Windows 7...
Ah im probably going to try to create a portal 2 map outside of the aperture science complex. It would be interesting to see what puzzle you can create without sticking to a test room layout.
Oh great, they had to release it when I broke my right wrist.
[QUOTE=ep9832;29758436]Oh great, they had to release it when I broke my right wrist.[/QUOTE] [media]http://www.youtube.com/watch?v=rX7wtNOkuHo[/media]
[QUOTE=ep9832;29758436]Oh great, they had to release it when I broke my right wrist.[/QUOTE] -snip-
What's to disagree about Sphinxa, it's true :\ [quote]We've been able to verify that the tools appear to be having an issue under Windows XP and we're looking into a fix for this now. We're also looking into the missing instance files for the singleplayer maps. I'll update everyone as soon as we have more, thanks for all the information.[/quote]
I started working on my map a couple days before the official SDK came out. I'm glad it's finally out officially though. Here's some work in progress screenshots, how does it look? Constructive feedback would be appreciated. [URL="http://imageshack.us/photo/my-images/69/2011050700001s.jpg/"][IMG]http://img69.imageshack.us/img69/2941/2011050700001s.th.jpg[/IMG][/URL] [URL="http://imageshack.us/photo/my-images/839/2011050800001w.jpg/"][IMG]http://img839.imageshack.us/img839/6171/2011050800001w.th.jpg[/IMG][/URL]
[QUOTE=darkpivot;29761099]I started working on my map a couple days before the official SDK came out. I'm glad it's finally out officially though. Here's some work in progress screenshots, how does it look? Constructive feedback would be appreciated. [URL="http://imageshack.us/photo/my-images/69/2011050700001s.jpg/"][img_thumb]http://img69.imageshack.us/img69/2941/2011050700001s.th.jpg[/img_thumb][/URL] [URL="http://imageshack.us/photo/my-images/839/2011050800001w.jpg/"][img_thumb]http://img839.imageshack.us/img839/6171/2011050800001w.th.jpg[/img_thumb][/URL][/QUOTE] Kinda hard to see because the images are tiny, but looks good. Also, Imageshack sucks.
Sorry, I should have used something better. Here's some higher resolution ones. [URL="http://www.mediafire.com/imageview.php?quickkey=rcatjsb9p9x9n8i&thumb=4"][IMG]http://www2.mediafire.com/imgbnc.php/6965db62259d8408ed4c54def05fc13d1b2debf23615004b070ac8e5c1d74b752g.jpg[/IMG][/URL] [URL="http://www.mediafire.com/imageview.php?quickkey=toidxm5ed7epe0y&thumb=4"][IMG]http://www2.mediafire.com/imgbnc.php/5888dfe7599e8406fcd890ad4fe1751718820bb0bc3a5f94064695789aac04462g.jpg[/IMG][/URL]
Use filesmelt or dropbox
[QUOTE=xeonmuffin;29761625]Use filesmelt or dropbox[/QUOTE] I always prefer Mediafire, it's always been reliable. I didn't use it because my friend told me to use Imageshack, so I assumed that for some reason Mediafire wouldn't work.
imgur.com > everything else I've seen in terms of image hosting sites.
Dropbox.
I still can't see any tool to fix up .wavs, sound index or anything of that kind for custom sounds. They don't play even with soundscripts. I hope Valve has something to say about it, or that anyone finds a way to get custom sounds into P2.
[QUOTE=Clavus;29761840]imgur.com > everything else I've seen in terms of image hosting sites.[/QUOTE] Well, if this turns into this then [url=http://www.1337upload.net/]1337upload[/url] is the best. Doesn't resize images or affect them in any other way and is also fast and reliable. PM me if you want an invitation code. [editline]11th May 2011[/editline] Well DB is also an option if you don't want to use uploading site, but I personally prefer them as image hosts.
[QUOTE=kukiric;29762155]I still can't see any tool to fix up .wavs, sound index or anything of that kind for custom sounds. They don't play even with soundscripts. I hope Valve has something to say about it, or that anyone finds a way to get custom sounds into P2.[/QUOTE] Type snd_rebuildaudiocache into the console.
[QUOTE=darkpivot;29762262]Type snd_rebuildaudiocache into the console.[/QUOTE] I don't know how I didn't think of this. Thanks :v:
Hey how can I make a portal open on a wall via button? I've set the outputs and everything but it doesn't seem to work in-game.
[QUOTE=redBadger;29763159]Hey how can I make a portal open on a wall via button? I've set the outputs and everything but it doesn't seem to work in-game.[/QUOTE] I believe it's a prop_portal.
-snip- fixed
By the way, if anyone would like to report a bug, I suggest signing up for the P2mapper mailing list. [url]http://list.valvesoftware.com/mailman/listinfo/p2mapper[/url]
What is that mailing list?
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