Hey again, when i load up my map in ep2 sdk, the little start up thing says im missing so many files like tables, apcs, and lots of other stuff!!!! Only about 30% of the props come, and in Garrys mod only about 80% comes up!!!
Any idea what is wrong!!??
I'm not quite sure what you are asking. Can you rephrase your question?
His problem is: He made a map, put a few tables in there, and now he said that they aren't in the map.
1. Can you post your compile log?
2. Are those custom models?
[QUOTE=Cyberuben;27847878]His problem is: He made a map, put a few tables in there, and now he said that they aren't in the map.
1. Can you post your compile log?
2. Are those custom models?[/QUOTE]
No, they aren't custom, and how do you post your compile log?
It says Error loading studio model models/combine_apc.mdl!
Just copy the log, and then paste it here within [code ] [/code] tags...
when i click the log, hammer crashes....
You don't have to open Hammer to get the log. Wherever you placed the .vmf, there will be two more additional files (yourmap.vmx and yourmap.prt) among that, if you compile it, should be a .txt file which will have your map's name. That's your compile log. Open it up, highlight it all, then post it here between these two tags: [code ][/code ] without any spaces in the brackets.
Example:
[code] Compile Log here[/code]
If you're still not getting it on how to write the code tages, reply to this and it will open up this message and you can see the code tags.
My ep2, is definitely screwed. Skim through and see how many freaking errors there are. AH!
[code]
materialPath: d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\materials
Loading D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt02_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (57739 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 547 texinfos to 387
Reduced 35 texdatas to 34 (819 bytes to 795)
Writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
3 seconds elapsed
2 threads
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt
355 portalclusters
1079 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 260 visible clusters (0.00%)
Total clusters visible: 67171
Average clusters visible: 189
Building PAS...
Average clusters audible: 323
visdatasize:33367 compressed from 34080
writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
3 minutes, 29 seconds elapsed
materialPath: d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\materials
Loading D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt02_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58293 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! To use model "models/props_combine/combine_teleportplatform.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/combine_teleportplatform.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 559 texinfos to 393
Reduced 36 texdatas to 35 (838 bytes to 814)
Writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1 second elapsed
2 threads
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt
332 portalclusters
987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 184 visible clusters (0.00%)
Total clusters visible: 54680
Average clusters visible: 164
Building PAS...
Average clusters audible: 299
visdatasize:29312 compressed from 31872
writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
30 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1031 faces
468554 square feet [67471904.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1031 patches before subdivision
17567 patches after subdivision
5 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 971619, max 307
transfer lists: 7.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1558, 1279, 1176)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(254, 145, 117)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(52, 28, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(9, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 162/8192 1944/98304 ( 2.0%)
brushsides 973/65536 7784/524288 ( 1.5%)
planes 446/65536 8920/1310720 ( 0.7%)
vertexes 1563/65536 18756/786432 ( 2.4%)
nodes 669/65536 21408/2097152 ( 1.0%)
texinfos 393/12288 28296/884736 ( 3.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1031/65536 57736/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 538/65536 30128/3670016 ( 0.8%)
leaves 672/65536 21504/2097152 ( 1.0%)
leaffaces 1182/65536 2364/131072 ( 1.8%)
leafbrushes 419/65536 838/131072 ( 0.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7024/512000 28096/2048000 ( 1.4%)
edges 3915/256000 15660/1024000 ( 1.5%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 68/32768 680/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1035/65536 2070/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 767720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 29312/16777216 ( 0.2%)
entdata [variable] 13514/393216 ( 3.4%)
LDR ambient table 672/65536 2688/262144 ( 1.0%)
HDR ambient table 672/65536 2688/262144 ( 1.0%)
LDR leaf ambient 486/65536 13608/1835008 ( 0.7%)
HDR leaf ambient 672/65536 18816/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1120 ( 0.1%)
pakfile [variable] 106040/0 ( 0.0%)
physics [variable] 58293/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2811
Writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
15 seconds elapsed
materialPath: d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\materials
Loading D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt02_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58293 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! To use model "models/props_combine/combine_teleportplatform.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/combine_teleportplatform.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 559 texinfos to 393
Reduced 36 texdatas to 35 (838 bytes to 814)
Writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1 second elapsed
2 threads
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt
332 portalclusters
987 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 184 visible clusters (0.00%)
Total clusters visible: 54680
Average clusters visible: 164
Building PAS...
Average clusters audible: 299
visdatasize:29312 compressed from 31872
writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
30 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1031 faces
468554 square feet [67471904.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1031 patches before subdivision
17567 patches after subdivision
5 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 971619, max 307
transfer lists: 7.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1558, 1279, 1176)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(254, 145, 117)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(52, 28, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(9, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0112 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 162/8192 1944/98304 ( 2.0%)
brushsides 973/65536 7784/524288 ( 1.5%)
planes 446/65536 8920/1310720 ( 0.7%)
vertexes 1563/65536 18756/786432 ( 2.4%)
nodes 669/65536 21408/2097152 ( 1.0%)
texinfos 393/12288 28296/884736 ( 3.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1031/65536 57736/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 538/65536 30128/3670016 ( 0.8%)
leaves 672/65536 21504/2097152 ( 1.0%)
leaffaces 1182/65536 2364/131072 ( 1.8%)
leafbrushes 419/65536 838/131072 ( 0.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7024/512000 28096/2048000 ( 1.4%)
edges 3915/256000 15660/1024000 ( 1.5%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 68/32768 680/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1035/65536 2070/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 767720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 29312/16777216 ( 0.2%)
entdata [variable] 13514/393216 ( 3.4%)
LDR ambient table 672/65536 2688/262144 ( 1.0%)
HDR ambient table 672/65536 2688/262144 ( 1.0%)
LDR leaf ambient 486/65536 13608/1835008 ( 0.7%)
HDR leaf ambient 672/65536 18816/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1120 ( 0.1%)
pakfile [variable] 106040/0 ( 0.0%)
physics [variable] 58293/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2811
Writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
12 seconds elapsed
materialPath: d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\materials
Loading D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt02_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58293 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! To use model "models/props_combine/combine_teleportplatform.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/combine_teleportplatform.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 559 texinfos to 394
Reduced 36 texdatas to 35 (838 bytes to 814)
Writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1 second elapsed
2 threads
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt
335 portalclusters
926 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 278 visible clusters (0.00%)
Total clusters visible: 51145
Average clusters visible: 152
Building PAS...
Average clusters audible: 297
visdatasize:30106 compressed from 32160
writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
10 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1058 faces
258385 square feet [37207476.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1058 patches before subdivision
17760 patches after subdivision
5 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 961512, max 295
transfer lists: 7.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1603, 1297, 1195)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(264, 153, 122)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(53, 29, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(9, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 162/8192 1944/98304 ( 2.0%)
brushsides 973/65536 7784/524288 ( 1.5%)
planes 440/65536 8800/1310720 ( 0.7%)
vertexes 1600/65536 19200/786432 ( 2.4%)
nodes 674/65536 21568/2097152 ( 1.0%)
texinfos 394/12288 28368/884736 ( 3.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1058/65536 59248/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 541/65536 30296/3670016 ( 0.8%)
leaves 677/65536 21664/2097152 ( 1.0%)
leaffaces 1257/65536 2514/131072 ( 1.9%)
leafbrushes 431/65536 862/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7176/512000 28704/2048000 ( 1.4%)
edges 3992/256000 15968/1024000 ( 1.6%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 77/32768 770/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1200/65536 2400/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 773344/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 30106/16777216 ( 0.2%)
entdata [variable] 12890/393216 ( 3.3%)
LDR ambient table 677/65536 2708/262144 ( 1.0%)
HDR ambient table 677/65536 2708/262144 ( 1.0%)
LDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
HDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1508 ( 0.1%)
pakfile [variable] 106040/0 ( 0.0%)
physics [variable] 58293/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2897
Writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
12 seconds elapsed
materialPath: d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\materials
Loading D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt02_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58293 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! To use model "models/props_combine/combine_teleportplatform.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/combine_teleportplatform.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 561 texinfos to 394
Reduced 36 texdatas to 35 (838 bytes to 814)
Writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1 second elapsed
2 threads
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt
335 portalclusters
926 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 262 visible clusters (0.00%)
Total clusters visible: 51489
Average clusters visible: 153
Building PAS...
Average clusters audible: 298
visdatasize:30144 compressed from 32160
writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
10 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1058 faces
258215 square feet [37183092.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1058 patches before subdivision
17698 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 960628, max 295
transfer lists: 7.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11659, 10609, 9541)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1907, 1599, 1230)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(586, 473, 302)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(211, 163, 88)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(84, 62, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(35, 24, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 10, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0113 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 162/8192 1944/98304 ( 2.0%)
brushsides 973/65536 7784/524288 ( 1.5%)
planes 440/65536 8800/1310720 ( 0.7%)
vertexes 1599/65536 19188/786432 ( 2.4%)
nodes 674/65536 21568/2097152 ( 1.0%)
texinfos 394/12288 28368/884736 ( 3.2%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1058/65536 59248/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 540/65536 30240/3670016 ( 0.8%)
leaves 677/65536 21664/2097152 ( 1.0%)
leaffaces 1257/65536 2514/131072 ( 1.9%)
leafbrushes 431/65536 862/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7170/512000 28680/2048000 ( 1.4%)
edges 3991/256000 15964/1024000 ( 1.6%)
LDR worldlights 7/8192 616/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 77/32768 770/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1200/65536 2400/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 773004/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 30144/16777216 ( 0.2%)
entdata [variable] 13514/393216 ( 3.4%)
LDR ambient table 677/65536 2708/262144 ( 1.0%)
HDR ambient table 677/65536 2708/262144 ( 1.0%)
LDR leaf ambient 2614/65536 73192/1835008 ( 4.0%)
HDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1508 ( 0.1%)
pakfile [variable] 106040/0 ( 0.0%)
physics [variable] 58293/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2895
Writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
16 seconds elapsed
materialPath: d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\materials
Loading D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt02_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (59013 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! To use model "models/props_combine/combine_teleportplatform.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/combine_teleportplatform.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 581 texinfos to 412
Reduced 36 texdatas to 35 (838 bytes to 814)
Writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1 second elapsed
2 threads
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt
349 portalclusters
990 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 244 visible clusters (0.00%)
Total clusters visible: 54983
Average clusters visible: 157
Building PAS...
Average clusters audible: 302
visdatasize:31920 compressed from 33504
writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
21 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1093 faces
372240 square feet [53602600.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1093 patches before subdivision
18851 patches after subdivision
12 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1054901, max 306
transfer lists: 8.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13322, 11915, 10690)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2435, 1963, 1467)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(763, 592, 364)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(281, 206, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(112, 77, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(46, 30, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(19, 12, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0096 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 164/8192 1968/98304 ( 2.0%)
brushsides 985/65536 7880/524288 ( 1.5%)
planes 446/65536 8920/1310720 ( 0.7%)
vertexes 1643/65536 19716/786432 ( 2.5%)
nodes 694/65536 22208/2097152 ( 1.1%)
texinfos 412/12288 29664/884736 ( 3.4%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1093/65536 61208/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 552/65536 30912/3670016 ( 0.8%)
leaves 697/65536 22304/2097152 ( 1.1%)
leaffaces 1293/65536 2586/131072 ( 2.0%)
leafbrushes 430/65536 860/131072 ( 0.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 7376/512000 29504/2048000 ( 1.4%)
edges 4100/256000 16400/1024000 ( 1.6%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 76/32768 760/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1188/65536 2376/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 839184/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 31920/16777216 ( 0.2%)
entdata [variable] 15895/393216 ( 4.0%)
LDR ambient table 697/65536 2788/262144 ( 1.1%)
HDR ambient table 697/65536 2788/262144 ( 1.1%)
LDR leaf ambient 2859/65536 80052/1835008 ( 4.4%)
HDR leaf ambient 697/65536 19516/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1510 ( 0.1%)
pakfile [variable] 106040/0 ( 0.0%)
physics [variable] 59013/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2983
Writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
17 seconds elapsed
materialPath: d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\materials
Loading D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt02_wvt_patch
Patching WVT material: maps/city_city_beta_1/nature/blenddirtgrass001b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (60436 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! To use model "models/props_combine/combine_teleportplatform.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/combine_teleportplatform.mdl"!
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 611 texinfos to 429
Reduced 39 texdatas to 37 (949 bytes to 899)
Writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
2 seconds elapsed
2 threads
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt
359 portalclusters
1023 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 326 visible clusters (0.00%)
Total clusters visible: 59403
Average clusters visible: 165
Building PAS...
Average clusters audible: 312
visdatasize:33601 compressed from 34464
writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
23 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1132 faces
381412 square feet [54923436.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1132 patches before subdivision
20470 patches after subdivision
12 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1108340, max 312
transfer lists: 8.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13536, 12144, 10909)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2449, 1978, 1481)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(763, 592, 365)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(281, 205, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(112, 77, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(46, 30, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(19, 12, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0108 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 168/8192 2016/98304 ( 2.1%)
brushsides 1009/65536 8072/524288 ( 1.5%)
planes 460/65536 9200/1310720 ( 0.7%)
vertexes 1702/65536 20424/786432 ( 2.6%)
nodes 712/65536 22784/2097152 ( 1.1%)
texinfos 429/12288 30888/884736 ( 3.5%)
texdata 37/2048 1184/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1132/65536 63392/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 569/65536 31864/3670016 ( 0.9%)
leaves 715/65536 22880/2097152 ( 1.1%)
leaffaces 1336/65536 2672/131072 ( 2.0%)
leafbrushes 444/65536 888/131072 ( 0.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 7626/512000 30504/2048000 ( 1.5%)
edges 4228/256000 16912/1024000 ( 1.7%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1257/65536 2514/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 917212/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 33601/16777216 ( 0.2%)
entdata [variable] 15914/393216 ( 4.0%)
LDR ambient table 715/65536 2860/262144 ( 1.1%)
HDR ambient table 715/65536 2860/262144 ( 1.1%)
LDR leaf ambient 3003/65536 84084/1835008 ( 4.6%)
HDR leaf ambient 715/65536 20020/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2356 ( 0.0%)
pakfile [variable] 106591/0 ( 0.0%)
physics [variable] 60436/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3087
Writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
18 seconds elapsed
materialPath: d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\materials
Loading D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\yy958\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt02_wvt_patch
Patching WVT material: maps/city_city_beta_1/nature/blenddirtgrass001b_wvt_patch
Patching WVT material: maps/city_city_beta_1/nature/blendgrassdirt03_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63308 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable002a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! To use model "models/props_combine/combine_teleportplatform.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/combine_teleportplatform.mdl"!
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 651 texinfos to 460
Reduced 42 texdatas to 39 (1047 bytes to 973)
Writing D:\games\Steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
4 seconds elapsed
2 threads
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
reading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.prt
395 portalclusters
1150 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 967 visible clusters (0.00%)
Total clusters visible: 74526
Average clusters visible: 188
Building PAS...
Average clusters audible: 348
visdatasize:40229 compressed from 44240
writing d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1 minute, 7 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\yy958\sourcesdk_content\hl2mp\mapsrc\City_City_Beta_1.bsp
1254 faces
457340 square feet [65857060.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1254 patches before subdivision
22578 patches after subdivision
17 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1263982, max 344
transfer lists: 9.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22457, 20462, 18429)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3252, 2564, 1834)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(931, 691, 409)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(315, 218, 108)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(122, 80, 34)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(49, 30, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(20, 12, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0174 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 175/8192 2100/98304 ( 2.1%)
brushside
[code]Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Error! To use model "models/props_c17/tv_monitor01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/tv_monitor01.mdl"!
Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/kitchen_counter001d.mdl"!
Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"!
Error! prop_static using model "models/props_junk/watermelon01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/watermelon01.mdl"!
Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"!
Error! prop_static using model "models/props_c17/furnituredrawer001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituredrawer001a.mdl"!
Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
Error! To use model "models/combine_apc.mdl"
with prop_static, it must be compiled with $staticprop!
[/code]
Make them prop_physics
or prop_detail, dynamic or if you still aint sure do dynamic_override
[QUOTE=RTM xBEASTx;27879332]or prop_detail, dynamic or if you still aint sure do dynamic_override[/QUOTE]
Actually, you need to match the prop type with the entity. There is an info tab for a reason. Use it.
Some props will say they can be dynamic and static, or physics and static. In this situation, ignore the static.
[QUOTE=Firegod522;27877799][code]Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebed001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error loading studio model ""!
Error! prop_static using model "models/props_junk/garbage_glassbottle003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle003a.mdl"!
Error! prop_static using model "models/props_junk/glassbottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/glassbottle01a.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Error! To use model "models/props_c17/tv_monitor01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/tv_monitor01.mdl"!
Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/kitchen_counter001d.mdl"!
Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"!
Error! prop_static using model "models/props_junk/watermelon01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/watermelon01.mdl"!
Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"!
Error! prop_static using model "models/props_c17/furnituredrawer001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituredrawer001a.mdl"!
Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
Error! To use model "models/combine_apc.mdl"
with prop_static, it must be compiled with $staticprop!
[/code]
Make them prop_physics[/QUOTE]
well when i make my map i don't want to be able to throw around the map and the items that are supposed to stay where they are.
Then turn them into prop_dynamic_override.
[QUOTE=yy958;28097396]well when i make my map i don't want to be able to throw around the map and the items that are supposed to stay where they are.[/QUOTE]
Still make them prop_physics but enable the flag "Disable motion"
there still is a bunch of errors
Try reinstalling SDK/EP2?
[QUOTE=yy958;29005542]there still is a bunch of errors[/QUOTE]
Post the log again then.
"!!!!!"
:frog:
on the model viewer when you make a prop, make sure under the info tab it has "static" or "physics" ticked?
[QUOTE=kaine123;29005627]Try reinstalling SDK/EP2?[/QUOTE]
i've done that like 5 times.
[QUOTE=yy958;29657639]i've done that like 5 times.[/QUOTE]
Over the past 4 weeks you have reinstalled SDK and EP2 5 times, but not given a new compile log?
Go fetch a compile log.
[code]dd[/code]
[QUOTE=yy958;29694825][code]dd[/code][/QUOTE]
According to your compile log, it seems as if you didn't compile it at all. Please try again if you want help, else don't bother posting about it really.
Oh my, this thread is golden.
[QUOTE=Zyx;29695824]According to your compile log, it seems as if you didn't compile it at all. Please try again if you want help, else don't bother posting about it really.[/QUOTE]
when i try to post my compile log it says 500- internal server error
[QUOTE=yy958;29697942]when i try to post my compile log it says 500- internal server error[/QUOTE]
It might because the post is too large because you post the entire log from every compile.
Open hammer, compile and only copy the log.
If you can't copy the log from there, then remove the mapname.log file and compile. Then open that log.
[QUOTE=ForgottenKane;29697073]Oh my, this thread is golden.[/QUOTE]
We can all agree on that.
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