Hi there. I hope i'm in the right section.
I'am making a map. And i got alot of ideas, But i can't find any tutorial for how to do it.
Like these.
1) I want to make a hill with a looping sound in it that is in the orginal l4d game. A war sound so you can hear its behind the hill. How do i do this?
2) Are there any particle effect like white flashing effect in hammer?
3) You know the level Dead Air right? In the first level you see in the beginning a big plane (c130) flying over you. How do you make that?
4) Making a army humvee pass over the bridge while it's driving?
I have searched it on google. None of these are on google what i actually want.
So are there any tutorials out there?
Sorry for my english.
Ambient Generic
Make a custom one
Prop_dynamic with the animation set to fly over
Prop_dynamic and a func_tracktrain
[QUOTE]Ambient Generic[/QUOTE]
Yeah i know i need to go to ambient_Generic, but is there any war sound that can be looped and played?
[QUOTE]Make a custom one[/QUOTE]
Well that easy to say. Make own one. Is there not any effect like from the lightning bolt and use the flash effect?
[QUOTE]Prop_dynamic with the animation set to fly over[/QUOTE]
I got it working to use the model c130 in prop_dynamic and play the animation intro.
[QUOTE]Prop_dynamic and a func_tracktrain [/QUOTE]
There is no func_tracktrain in the editor.
Could you not explain a bit more?
HL2 contains some good ambients of war, since they were used in the rebel uprising part of the game. Might be hard to find a track without strider screams though.
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