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vbsp has encountered a problem and needs to close.
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[img]http://img821.imageshack.us/img821/6120/vbsperror.png[/img] I randomly started getting this error in my map, and can't seem to figure out what's wrong with my vbsp.exe. Here's my compile log: [code] ** Executing... ** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads ** Executing... ** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -fast "C:\Program Files\Steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash" Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp reading c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.prt 54 portalclusters 131 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 23 visible clusters (0.00%) Total clusters visible: 2487 Average clusters visible: 46 Building PAS... Average clusters audible: 53 visdatasize:1197 compressed from 864 writing c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp Setting up ray-trace acceleration structure... Done (0.00 seconds) 209 faces 99896 square feet [14385152.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 209 patches before subdivision 3387 patches after subdivision sun extent from map=0.000000 15 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 98119, max 184 transfer lists: 0.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(42562, 4301, 3093) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(10995, 704, 223) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(3397, 39, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1190, 5, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(431, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(158, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(58, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(21, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(8, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0020 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 31/8192 372/98304 ( 0.4%) brushsides 186/65536 1488/524288 ( 0.3%) planes 142/65536 2840/1310720 ( 0.2%) vertexes 293/65536 3516/786432 ( 0.4%) nodes 152/65536 4864/2097152 ( 0.2%) texinfos 38/12288 2736/884736 ( 0.3%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 209/65536 11704/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 94/65536 5264/3670016 ( 0.1%) leaves 160/65536 5120/2097152 ( 0.2%) leaffaces 245/65536 490/131072 ( 0.4%) leafbrushes 86/65536 172/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1303/512000 5212/2048000 ( 0.3%) edges 758/256000 3032/1024000 ( 0.3%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 8/32768 80/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 123/65536 246/131072 ( 0.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 59628/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1197/16777216 ( 0.0%) entdata [variable] 13095/393216 ( 3.3%) LDR ambient table 160/65536 640/262144 ( 0.2%) HDR ambient table 160/65536 640/262144 ( 0.2%) LDR leaf ambient 726/65536 20328/1835008 ( 1.1%) HDR leaf ambient 160/65536 4480/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 175598/0 ( 0.0%) physics [variable] 13252/4194304 ( 0.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 509 Writing c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp 6 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp" "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\maps\xc_crash.bsp" [/code] EDIT: Problem randomly decided to solve itself!
That's good. Also, there's two question megathreads. Please use them.
Sorry, you need to
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