Title says it, I need help with some spooky stuff that can scare a player. Anyways, I'm making a horror map for HL2:EP2 and I need help with figuring out how to:
1. Make the players screen shake.
2. Make npcs (stalker perhaps) appear lets say, in a hallway and then dissappear shortly after.
3. Make shadows run across the room like in f.e.a.r and dissappear into a wall or behind some corner of a wall.
4. Make objects like prop_physics shake or get thrown into the air like theres an earthquake (but really its a raged ghost =3)
5. Anybody got some good scary sounds?
And I'm making the functions in the map first, so i really dont have anything to show yet, details and stuffs come later.
Dont forget the screamers.
what screamers? lol.
[QUOTE=Reff X;18022695]Title says it, I need help with some spooky stuff that can scare a player. Anyways, I'm making a horror map for HL2:EP2 and I need help with figuring out how to:
1. Make the players screen shake.
2. Make npcs (stalker perhaps) appear lets say, in a hallway and then dissappear shortly after.
3. Make shadows run across the room like in f.e.a.r and dissappear into a wall or behind some corner of a wall.
4. Make objects like prop_physics shake or get thrown into the air like theres an earthquake (but really its a raged ghost =3)
5. Anybody got some good scary sounds?
And I'm making the functions in the map first, so i really dont have anything to show yet, details and stuffs come later.[/QUOTE]
[list=1]
[*]env_shake
[*]Not too sure. Maybe a track then after 2 seconds Kill the npc entity.
[*]No idea here. Sorry.
[*]Possible but I'm not too sure how.
[*][b]Stingers / Music:[/b]
[list][*]music\stingers\industrial_suspense2.wav
[*]music\stingers\HL1_stinger_song8.mp3
[*]music\stingers\HL1_stinger_song7.mp3
[*]music\stingers\HL1_stinger_song28.mp3
[*]music\stingers\HL1_stinger_song27.mp3
[*]music\stingers\HL1_stinger_song16.mp3[/list]
[*][b]Soundscapes:[/b][list][*]d1_town.Start
[*]d1_town.Street
[*]d1_town.CorpseRoom
[*]d1_town.WoodBuilding
[*]d1_town.ConcreteBuilding
[*]d1_town.Rooftop
[*]d1_town.MineshaftDown
[*]d1_town.WaterCave
[*]d1_town.HeadcrabCave
[*]d1_town.CaveTunnel[/list]
[*][b]Skyboxes:[/b]
[list][*][b]sky_borealis01[/b]
[img]http://developer.valvesoftware.com/w/images/8/81/Sky_borealis01.jpg[/img]
[*][b]sky_day01_09[/b]
[img]http://developer.valvesoftware.com/w/images/9/9d/Sky_day01_09.jpg[/img]
[*][b]sky_day03_06[/b]
[img]http://developer.valvesoftware.com/w/images/4/4f/Sky_day03_06.jpg[/img][/list]
[/list]
Good luck! That's just a few things a good horror map might have.
thx :)
where did you find the music?
edit: nevermind, i extracted the 'source sounds' .gcf file to a folder on the desktop, thx for the spookiness :)
sorry for double post but could anybody plz help me how to get a point_spotlight go fluorescent with a light_spot? dont know if its possible though..
Check this old thread: [url]http://www.facepunch.com/showthread.php?t=781025[/url]
Has some really good examples and tips on how to make things.
OK, how about making a florescent light on the ceiling, break on the one end, so it falls down and hangs by a rope or w.e at the end, but only on a trigger event?
Tutorials, please?
if you want to make screen shake - create entity called env_shake (or something like that)
For the shadows, use a dynamic light, then have an npc that is translucent run past it.
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