• How would I make an env_physexplosion not push a certain entity?
    4 replies, posted
Like the title says. Thanks in advance.
why don't you just make one thread with all the questions, it might be easier rather than spamming :)
make it a prop static.
If it HAS to be a prop physics, just tick the flag for "motion disabled"... then set outputs etc, when you want it to be enabled again, to enable it.
Disable Motion in flags
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