How to get env_projectedtexture working in portal 2?
2 replies, posted
Hi guys, I'm trying to get env_projectedtexture working in the portal 2 engine. Valve hammer uses the default texture "lights/flashlight003", but that isn't in portal 2, so when I load the map I get a "material "effects/flashlight003" not found." error. Do any of you know what portal 2 textures work for env_projectedtexture?
Use effects/flashlight001
Awesome, thank you. I also discovered that I was using a prefab that also had an env_projectedtexture in it, and I guess we can only have one at a time.
EDIT: ok, it works with some VMF's and not with others. Clearly something else is interfering here....
EDIT X2 COMBO: AHHH, I had to expand the FarZ parameter. My ceiling was too high.
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